public fGame(PictureBox player2Picture, string player2Name, string imgPath)
 {
     InitializeComponent();
     picPlayer2.BackgroundImage = player2Picture.BackgroundImage;
     lPlayer2Name.Text          = player2Name;
     game = new Game(picPlayer1, player2Picture, lPlayer1Name.Text, player2Name);
     SetTriangles();
     imagePath  = imgPath;
     clientForm = this;
 }
        //private void btnUploadImage2_Click(object sender, EventArgs e)
        //{
        //    fileDialogPlayer2.InitialDirectory = "D:\\C#\\Backgammon\\Backgammon\\Images";
        //    fileDialogPlayer2.Filter = "Image Files (*.jpg;*.jpeg;.*.gif; *.PNG)|*.jpg;*.jpeg;.*.gif;*.PNG";
        //    if (fileDialogPlayer2.ShowDialog() == DialogResult.OK)
        //    {
        //        pictureBoxPlayer2.BackgroundImage = new Bitmap(fileDialogPlayer2.FileName);
        //    }
        //}

        private void btnNext_Click(object sender, EventArgs e)
        {
            if (textPlayer1Name.Text != null && pictureBoxPlayer1.BackgroundImage != null)
            {
                MessageBox.Show("Ai incarcat tot");
                windowGame = new fGame(getPicture1, getPlayer1Name, imagePath);
                windowGame.Show();
                this.DialogResult = DialogResult.Cancel;
            }
            else
            {
                MessageBox.Show("Nu ai incarcat tot");
            }
        }
Exemple #3
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        public fGame(PictureBox player1Picture, string player1Name, string imgPath)
        {
            InitializeComponent();

            picPlayer1.BackgroundImage = player1Picture.BackgroundImage;
            lPlayer1Name.Text          = player1Name;
            game = new Game(player1Picture, picPlayer2, player1Name, lPlayer2Name.Text);
            SetTriangles();


            server = new TcpListener(System.Net.IPAddress.Any, 3000);
            server.Start();
            t          = new Thread(new ThreadStart(Asculta_Server));
            workThread = true;
            imagePath  = imgPath;

            t.Start();
            serverForm = this;
        }