Exemple #1
0
        private int DisplayGetInteger(int min, int max, string prompt)
        {
            int integer = 0;

            bool validAge = false;

            while (!validAge)
            {
                ConsoleUtil.DisplayPromptMessage(prompt);
                if (int.TryParse(Console.ReadLine(), out integer))
                {
                    if (integer > min && integer < max)
                    {
                        validAge = true;
                    }
                    else
                    {
                        Console.WriteLine("Thats not within the range! Try Again");
                        DisplayContinuePrompt();
                    }
                }
                else
                {
                    Console.WriteLine("That's not an integer!");
                    DisplayContinuePrompt();
                }
            }

            return(integer);
        }
Exemple #2
0
        /// <summary>
        /// get and validate the player's race
        /// </summary>
        /// <returns>race as a GameCharacterType</returns>
        public Traveler.GameCharacterType DisplayGetTravelersRace()
        {
            bool validResponse = false;

            Traveler.GameCharacterType travelersCharacter = Traveler.GameCharacterType.None;

            while (!validResponse)
            {
                //
                // display header
                //
                ConsoleUtil.HeaderText = "Time Traveler's GameCharacter";
                ConsoleUtil.DisplayReset();

                //
                // display all character types on a line
                //
                ConsoleUtil.DisplayMessage("GameCharacters");
                StringBuilder sb = new StringBuilder();
                foreach (Character.GameCharacterType characterType in Enum.GetValues(typeof(Character.GameCharacterType)))
                {
                    if (characterType != Character.GameCharacterType.None)
                    {
                        sb.Append($" [{characterType}] ");
                    }
                }
                ConsoleUtil.DisplayMessage(sb.ToString());

                ConsoleUtil.DisplayPromptMessage("Enter your character: ");

                //
                // validate user response for character
                //
                if (Enum.TryParse <Character.GameCharacterType>(Console.ReadLine(), out travelersCharacter))
                {
                    validResponse = true;
                    ConsoleUtil.DisplayReset();
                    ConsoleUtil.DisplayMessage("");
                    ConsoleUtil.DisplayMessage($"You have indicated {travelersCharacter} as your character.");
                }
                else
                {
                    ConsoleUtil.DisplayMessage("");
                    ConsoleUtil.DisplayMessage("You must choose a character from the list above.");
                    ConsoleUtil.DisplayMessage("Please re-enter your character.");
                }

                DisplayContinuePrompt();
            }

            return(travelersCharacter);
        }
Exemple #3
0
        /// <summary>
        /// get player's name
        /// </summary>
        /// <returns>name as a string</returns>
        public string DisplayGetTravelersName()
        {
            string travelersName;

            //
            // display header
            //
            ConsoleUtil.HeaderText = "Traveler's Name";
            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayPromptMessage("Enter your Name: ");
            travelersName = Console.ReadLine();
            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayMessage($"You have indicated {travelersName} as your name.");

            DisplayContinuePrompt();

            return(travelersName);
        }
Exemple #4
0
        /// <summary>
        /// get player's name
        /// </summary>
        /// <returns>name as a string</returns>
        public string DisplayGetTravelersName()
        {
            string travelersName;

            //
            // display header
            //
            ConsoleUtil.HeaderText = "Traveler's Name and Age";
            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayPromptMessage("Enter your Name: ");
            travelersName     = Console.ReadLine();
            _gameTraveler.Age = DisplayGetInteger(1, 130, "Enter your Age: ");
            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayMessage($"You have indicated {travelersName} as your name and you are {_gameTraveler.Age} years old.");

            DisplayContinuePrompt();

            return(travelersName);
        }
Exemple #5
0
        /// <summary>
        /// Display an integer prompt with a message including the min/max values
        /// </summary>
        /// <param name="promptMessage">prompt message</param>
        /// <returns>user's choice of integer</returns>
        public static int DisplayGetIntegerPrompt(string promptMessage, int minNumber, int maxNumber)
        {
            //
            // dummy choice - refactor later to return a null
            //
            int    intChoice     = -9999;
            bool   validResponse = false;
            string userResponse;

            while (!validResponse)
            {
                ConsoleUtil.DisplayReset();

                ConsoleUtil.DisplayPromptMessage($"{promptMessage} ({minNumber} - {maxNumber}");
                userResponse = Console.ReadLine();

                if (int.TryParse(userResponse, out intChoice))
                {
                    if (intChoice >= maxNumber && intChoice <= maxNumber)
                    {
                        validResponse = true;
                    }
                    else
                    {
                        ConsoleUtil.DisplayMessage(
                            "It appears that you have entered an integer out of range." +
                            $" Please enter an integer between {minNumber} and {maxNumber}."
                            );
                        DisplayContinuePrompt();
                    }
                }
                else
                {
                    ConsoleUtil.DisplayMessage(
                        "It appears that you have not entered an integer." +
                        $" Please enter an integer between {minNumber} and {maxNumber}."
                        );
                    DisplayContinuePrompt();
                }
            }

            return(intChoice);
        }
Exemple #6
0
        /// <summary>
        /// Display a Yes or No prompt with a message
        /// </summary>
        /// <param name="promptMessage">prompt message</param>
        /// <returns>bool where true = yes</returns>
        public static bool?DisplayGetYesNoPrompt(string promptMessage)
        {
            bool?  yesNoChoice   = null;
            bool   validResponse = false;
            string userResponse;

            while (!validResponse)
            {
                ConsoleUtil.DisplayReset();

                ConsoleUtil.DisplayPromptMessage(promptMessage + "(Yes/No)");
                userResponse = Console.ReadLine();

                if (userResponse.ToUpper() == "YES")
                {
                    validResponse = true;
                    yesNoChoice   = true;
                }
                else if (userResponse.ToUpper() == "NO")
                {
                    validResponse = true;
                    yesNoChoice   = false;

                    break;
                }
                else
                {
                    ConsoleUtil.DisplayMessage(
                        "It appears that you have entered an incorrect response." +
                        " Please enter either \"Yes\" or \"No\"."
                        );
                    DisplayContinuePrompt();
                }
            }

            return(yesNoChoice);
        }
Exemple #7
0
        ///<summary>
        ///display talk to method
        /// </summary>
        public void DisplayTalkTo()
        {
            string travelerTalk;

            ConsoleUtil.HeaderText = "Talk To";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayPromptMessage("Type what you would like to say:  ");
            travelerTalk = Console.ReadLine();

            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayMessage($"You stated: {travelerTalk} ");
            ConsoleUtil.DisplayMessage("");

            foreach (BadGuy badguy in _gameYear.GetBadGuysByYearTimeLocationID(_gameTraveler.TimeLocationID))
            {
                ConsoleUtil.DisplayMessage($"{badguy.Name} states: {badguy.Message}");
                ConsoleUtil.DisplayMessage("");

                if (badguy.NiceMessage != true)
                {
                    ConsoleUtil.DisplayMessage("You are forced to leave.");
                    var myplayer = new System.Media.SoundPlayer();
                    myplayer.SoundLocation = @"C:\Users\Jennifer\Documents\Visual Studio 2015\Projects\Back To The Future Game [sprint 3]\Project_TARDIS.S2_Starter\sound\lookinat.wav";
                    myplayer.Play();
                }
                else
                {
                    ConsoleUtil.DisplayMessage("You feel welcome and are invited for Pepsi.");
                    var myplayer = new System.Media.SoundPlayer();
                    myplayer.SoundLocation = @"C:\Users\Jennifer\Documents\Visual Studio 2015\Projects\Back To The Future Game [sprint 3]\Project_TARDIS.S2_Starter\sound\pepsiperfect.wav";
                    myplayer.Play();
                }
            }

            DisplayContinuePrompt();
        }
Exemple #8
0
        ///<summary>
        ///display talk to method
        /// </summary>
        public void DisplayTalkTo()
        {
            string travelerTalk;

            ConsoleUtil.HeaderText = "Talk To";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayPromptMessage("Type what you would like to say:  ");
            travelerTalk = Console.ReadLine();

            ConsoleUtil.DisplayReset();
            ConsoleUtil.DisplayMessage($"You stated: {travelerTalk} ");
            ConsoleUtil.DisplayMessage("");

            foreach (BadGuy badguy in _gameYear.GetBadGuysByYearTimeLocationID(_gameTraveler.TimeLocationID))
            {
                ConsoleUtil.DisplayMessage($"{badguy.Name} states: {badguy.Message}");
                ConsoleUtil.DisplayMessage("");

                if (badguy.NiceMessage != true)
                {
                    ConsoleUtil.DisplayMessage("You are forced to leave.");
                    SoundPlayer player = new SoundPlayer();
                    player.SoundLocation = AppDomain.CurrentDomain.BaseDirectory + "\\lookinat.wav";
                    player.Play();
                }
                else
                {
                    ConsoleUtil.DisplayMessage("You feel welcome and are invited for Pepsi.");
                    SoundPlayer player = new SoundPlayer();
                    player.SoundLocation = AppDomain.CurrentDomain.BaseDirectory + "\\pepsiperfect.wav";
                    player.Play();
                }
            }

            DisplayContinuePrompt();
        }
Exemple #9
0
        /// <summary>
        /// get the traveler's HoverAction choice
        /// </summary>
        /// <returns>HoverAction</returns>
        public HoverAction DisplayGetHoverActionChoice()
        {
            HoverAction hoverActionChoice = HoverAction.None;

            ConsoleUtil.HeaderText = "Choose a Hover Action";
            ConsoleUtil.DisplayReset();

            ConsoleUtil.DisplayMessage("Enter one of the following actions.");
            ConsoleUtil.DisplayMessage("");
            foreach (HoverAction action in Enum.GetValues(typeof(HoverAction)))
            {
                ConsoleUtil.DisplayMessage(action.ToString());
            }

            ConsoleUtil.DisplayMessage("");
            ConsoleUtil.DisplayPromptMessage("Enter a hover action:");
            bool validResponse = false;

            if (Enum.TryParse <HoverAction>(Console.ReadLine(), out hoverActionChoice))
            {
                validResponse = true;
            }
            else
            {
                ConsoleUtil.DisplayMessage("");
                ConsoleUtil.DisplayMessage("You must choose a from the list above.");
                ConsoleUtil.DisplayMessage("Please re-enter an option.");
            }

            SoundPlayer player = new SoundPlayer();

            player.SoundLocation = AppDomain.CurrentDomain.BaseDirectory + "\\hoverboard.wav";
            player.Play();
            DisplayContinuePrompt();

            return(hoverActionChoice);
        }
Exemple #10
0
        /// <summary>
        /// get and validate the player's year destination
        /// </summary>
        /// <returns>space-time location</returns>
        public YearLocation DisplayGetTravelersNewDestination()
        {
            bool         validResponse = false;
            int          locationID;
            YearLocation nextYearTimeLocation = new YearLocation();

            while (!validResponse)
            {
                //
                // display header
                //
                ConsoleUtil.HeaderText = "Year Destination";
                ConsoleUtil.DisplayReset();

                //
                // display a table of locations
                DisplayYearDestinationTable();

                //
                // get and validate user's response for a location
                //
                ConsoleUtil.DisplayMessage("");
                ConsoleUtil.DisplayPromptMessage("Choose the year destination by entering the ID: ");

                //
                // user's response is an integer
                //
                if (int.TryParse(Console.ReadLine(), out locationID))
                {
                    ConsoleUtil.DisplayMessage("");

                    try
                    {
                        nextYearTimeLocation = _gameYear.GetYearTimeLocationByID(locationID);

                        ConsoleUtil.DisplayReset();
                        ConsoleUtil.DisplayMessage($"You have indicated {nextYearTimeLocation.Name} as your destination.");
                        ConsoleUtil.DisplayMessage("");

                        if (nextYearTimeLocation.Accessable == true)
                        {
                            validResponse = true;
                            ConsoleUtil.DisplayMessage("You have reached 88 miles per hour in the DeLorean. Were off to the Future!");
                        }
                        else
                        {
                            ConsoleUtil.DisplayMessage("The Flux Capacitor is broke and you can't travel to this year at this time. This could have something to do with your inventory value");
                            ConsoleUtil.DisplayMessage("");
                            ConsoleUtil.DisplayMessage("Please make another choice.");
                        }
                    }
                    //
                    // user's response was not in the correct range
                    //
                    catch (ArgumentOutOfRangeException ex)
                    {
                        ConsoleUtil.DisplayMessage("It appears you entered an invalid year ID.");
                        ConsoleUtil.DisplayMessage(ex.Message);
                        ConsoleUtil.DisplayMessage("Please try again.");
                    }
                }
                //
                // user's response was not an integer
                //
                else
                {
                    ConsoleUtil.DisplayMessage("It appears you did not enter a number for the year ID.");
                    ConsoleUtil.DisplayMessage("");
                    ConsoleUtil.DisplayMessage("Please try again.");
                }

                DisplayContinuePrompt();
            }

            return(nextYearTimeLocation);
        }
Exemple #11
0
        /// <summary>
        /// get and validate the player's year destination
        /// </summary>
        /// <returns>-time location</returns>
        public YearLocation DisplayGetTravelersNewDestination()
        {
            bool         validResponse = false;
            int          locationID;
            YearLocation nextYearTimeLocation = new YearLocation();

            while (!validResponse)
            {
                //
                // display header
                //
                ConsoleUtil.HeaderText = "Year Destination";
                ConsoleUtil.DisplayReset();

                //
                // display a table of locations
                DisplayYearDestinationTable();

                //
                // get and validate user's response for a location
                //
                ConsoleUtil.DisplayMessage("");
                ConsoleUtil.DisplayPromptMessage("Choose the year destination by entering the ID: ");

                //
                // user's response is an integer
                //
                if (int.TryParse(Console.ReadLine(), out locationID))
                {
                    ConsoleUtil.DisplayMessage("");

                    try
                    {
                        nextYearTimeLocation = _gameYear.GetYearTimeLocationByID(locationID);

                        ConsoleUtil.DisplayReset();
                        ConsoleUtil.DisplayMessage($"You have indicated {nextYearTimeLocation.Name} as your destination.");
                        ConsoleUtil.DisplayMessage("");

                        if (nextYearTimeLocation.Accessable == true)
                        {
                            validResponse = true;
                            ConsoleUtil.DisplayMessage("You have reached 88 miles per hour in the DeLorean. Were off to the Future!");
                            var myplayer = new System.Media.SoundPlayer();
                            myplayer.SoundLocation = @"C:\Users\Jennifer\Documents\Visual Studio 2015\Projects\Back To The Future Game [sprint 3]\Project_TARDIS.S2_Starter\sound\workedgreat.wav";
                            myplayer.Play();
                        }
                        else if (nextYearTimeLocation.Accessable == false)
                        {
                            ConsoleUtil.DisplayMessage("The Flux Capacitor is broke and you can't travel to this year at this time. This could have something to do with your inventory items");
                            ConsoleUtil.DisplayMessage("");
                            ConsoleUtil.DisplayMessage("Please make another choice.");
                            var myplayer = new System.Media.SoundPlayer();
                            myplayer.SoundLocation = @"C:\Users\Jennifer\Documents\Visual Studio 2015\Projects\Back To The Future Game [sprint 3]\Project_TARDIS.S2_Starter\sound\wrongyear.wav";
                            myplayer.Play();
                        }
                        else
                        {
                        }
                    }
                    //
                    // user's response was not in the correct range
                    //
                    catch (ArgumentOutOfRangeException ex)
                    {
                        ConsoleUtil.DisplayMessage("It appears you entered an invalid year ID.");
                        ConsoleUtil.DisplayMessage(ex.Message);
                        ConsoleUtil.DisplayMessage("Please try again.");
                    }
                }
                //
                // user's response was not an integer
                //
                else
                {
                    ConsoleUtil.DisplayMessage("It appears you did not enter a number for the year ID.");
                    ConsoleUtil.DisplayMessage("");
                    ConsoleUtil.DisplayMessage("Please try again.");
                }

                DisplayContinuePrompt();
            }

            return(nextYearTimeLocation);
        }