public void Push(PoolObject poolObject)
 {
     if (m_GameObjectPoolDataDetails.PoolName.Equals(poolObject.PoolName))
     {
         if (m_StackObject.Contains(poolObject))
         {
             Debug.LogWarning("Trying to return already pooled object '" + poolObject.gameObject.name + "' to pool.");
         }
         else
         {
             AddObjectToPool(poolObject);
         }
     }
     else
     {
         Debug.LogError(
             "Trying to add object '" + poolObject.gameObject.name +
             "' to incorrect pool (" + poolObject.PoolName +
             " | " + m_GameObjectPoolDataDetails.PoolName + "."
             );
     }
 }
 private void AddObjectToPool(PoolObject poolObject)
 {
     poolObject.gameObject.SetActive(false);
     m_StackObject.Push(poolObject);
     poolObject.IsPooled = true;
 }