public void prepareDefines(AbstractMesh mesh, NodeMaterial nodeMaterial, NodeMaterialDefines defines) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "prepareDefines" }, mesh, nodeMaterial, defines } ); }
public void initializeDefines(AbstractMesh mesh, NodeMaterial nodeMaterial, NodeMaterialDefines defines, System.Nullable <bool> useInstances = null) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "initializeDefines" }, mesh, nodeMaterial, defines, useInstances } ); }
public bool isReady(AbstractMesh mesh, NodeMaterial nodeMaterial, NodeMaterialDefines defines, System.Nullable <bool> useInstances = null) { return(EventHorizonBlazorInterop.Func <bool>( new object[] { new string[] { this.___guid, "isReady" }, mesh, nodeMaterial, defines, useInstances } )); }
public void replaceRepeatableContent(NodeMaterialBuildState vertexShaderState, NodeMaterialBuildState fragmentShaderState, AbstractMesh mesh, NodeMaterialDefines defines) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "replaceRepeatableContent" }, vertexShaderState, fragmentShaderState, mesh, defines } ); }
public void updateUniformsAndSamples(NodeMaterialBuildState state, NodeMaterial nodeMaterial, NodeMaterialDefines defines, string[] uniformBuffers) { EventHorizonBlazorInterop.Func <CachedEntity>( new object[] { new string[] { this.___guid, "updateUniformsAndSamples" }, state, nodeMaterial, defines, uniformBuffers } ); }