public static void Prefix(SimGameState __instance, DropshipLocation state) { if (state == DropshipLocation.MECH_BAY) { BTMechDumper.DumpData(__instance); } }
public static void Prefix(SimGameState __instance, DropshipLocation state) { if (state == DropshipLocation.MECH_BAY && Input.GetKey(KeyCode.LeftShift)) { BTMechDumper.DumpData(__instance); } }