public static void Prefix(SimGameState __instance, DropshipLocation state)
 {
     if (state == DropshipLocation.MECH_BAY)
     {
         BTMechDumper.DumpData(__instance);
     }
 }
 public static void Prefix(SimGameState __instance, DropshipLocation state)
 {
     if (state == DropshipLocation.MECH_BAY && Input.GetKey(KeyCode.LeftShift))
     {
         BTMechDumper.DumpData(__instance);
     }
 }