public override void reset() { _isFirstExe = true; base.reset(); int count = childs.Count; for (int i = count - 1; i > 0; i--) { BTNode child = childs [i]; if (child._isRunTimeNode) { removeChild(child); } else { child.reset(); } } }
public override void reset() { _isFirstExe = true; base.reset(); int count = childs.Count; for (int i = count - 1; i > 0; i--) { BTNode child = childs [i]; if (child._isRunTimeNode) { removeChild(child); } else { child.reset(); } } }