Exemple #1
0
        public static void CreatePrevBand_V2G_Fomula(RGB_Double[] RGBvoltages, double[] Grays)
        {
            double[] Red_Voltages   = new double[RGBvoltages.Length];
            double[] Green_Voltages = new double[RGBvoltages.Length];
            double[] Blue_Voltages  = new double[RGBvoltages.Length];
            double[] grays          = new double[Grays.Length];

            for (int i = 0; i < RGBvoltages.Length; i++)
            {
                Red_Voltages[i]   = RGBvoltages[i].double_R;
                Green_Voltages[i] = RGBvoltages[i].double_G;
                Blue_Voltages[i]  = RGBvoltages[i].double_B;
                grays[i]          = Grays[i];
            }

            PrevBand_V2G_Fomula[0] = SplineInterpolator.createMonotoneCubicSpline(Red_Voltages, grays);
            PrevBand_V2G_Fomula[1] = SplineInterpolator.createMonotoneCubicSpline(Green_Voltages, grays);
            PrevBand_V2G_Fomula[2] = SplineInterpolator.createMonotoneCubicSpline(Blue_Voltages, grays);
        }
Exemple #2
0
        public static void CreatePrevBand_G2V_Fomula(double[] Grays, RGB_Double[] RGBvoltages)
        {
            double[] Red_Voltages   = new double[RGBvoltages.Length];
            double[] Green_Voltages = new double[RGBvoltages.Length];
            double[] Blue_Voltages  = new double[RGBvoltages.Length];
            double[] grays          = new double[Grays.Length];

            int index = 0;

            for (int i = RGBvoltages.Length - 1; i >= 0; i--)
            {
                Red_Voltages[index]   = RGBvoltages[i].double_R;
                Green_Voltages[index] = RGBvoltages[i].double_G;
                Blue_Voltages[index]  = RGBvoltages[i].double_B;
                grays[index]          = Grays[i];
                index++;
            }

            PrevBand_G2V_Fomula[0] = SplineInterpolator.createMonotoneCubicSpline(grays, Red_Voltages);
            PrevBand_G2V_Fomula[1] = SplineInterpolator.createMonotoneCubicSpline(grays, Green_Voltages);
            PrevBand_G2V_Fomula[2] = SplineInterpolator.createMonotoneCubicSpline(grays, Blue_Voltages);
        }