public static MainWindow.Distant get_Distant(MainWindow.Distant a) { return(a); }
public static MainWindow.Distant set_Distant_TypeOfPlaces(string TypeOfPlaces1, MainWindow.Distant a) { a.TypeOfPlaces = TypeOfPlaces1; return(a); }
public static string get_Distant_TypeOfPlaces(MainWindow.Distant a) { return(a.TypeOfPlaces); }
public static MainWindow.Distant set_Distant_Number(int NumberOfCar1, MainWindow.Distant a) { a.NumberOfCar = NumberOfCar1; return(a); }
public static int get_Distant_Number(MainWindow.Distant a) { return(a.NumberOfCar); }
public static MainWindow.Distant set_Distant_Arrival(int Arrival1, MainWindow.Distant a) { a.Arrival = Arrival1; return(a); }
public static int get_Distant_Arrival(MainWindow.Distant a) { return(a.Arrival); }
public static MainWindow.Distant set_Distant_Departure(int Departure1, MainWindow.Distant a) { a.Departure = Departure1; return(a); }
public static int get_Distant_Departure(MainWindow.Distant a) { return(a.Departure); }
public static MainWindow.Distant set_Distant_Route(string Route1, MainWindow.Distant a) { a.Route = Route1; return(a); }
public static string get_Distant_Route(MainWindow.Distant a) { return(a.Route); }
public static int get_Distant_Track(MainWindow.Distant a) { return(a.Track); }
public static MainWindow.Distant set_Distant_Track(int Track1, MainWindow.Distant a) { a.Track = Track1; return(a); }
public static string get_Distant_name(MainWindow.Distant a) { return(a.Name); }
public static MainWindow.Distant set_Distant_Nam(string Name1, MainWindow.Distant a) { a.Name = Name1; return(a); }
public static MainWindow.Distant set_Distant(int Track1, string Name1, string Route1, int Departure1, int Arrival1, int NumberOfCar1, double Price1, bool FreePlaces1, string TypeOfPlaces1) { MainWindow.Distant a = new MainWindow.Distant(Track1, Name1, Route1, Departure1, Arrival1, NumberOfCar1, Price1, FreePlaces1, TypeOfPlaces1); return(a); }