// Reset to default values.
        public void Reset()
        {
            UpdateMaterials();

            for (int i = 0; i < GetGraphCount(); i++)
            {
                string m = BocsCyclesShaderConvert.Convert(Smats[i]);
                m        = Regex.Replace(m, "[^a-zA-Z0-9_.:,|=+-;<>/| ]", string.Empty);
                Nodes[i] = m;
            }

            NSync();
            BocsCyclesAPI.ObjectDelete(this.gameObject);
            BocsCyclesAPI.AddMesh(this.gameObject);
        }
Exemple #2
0
 //Delete object
 protected void OnDestroy()
 {
     BocsCyclesAPI.ObjectDelete(this.gameObject);
 }