void onGrabbedClimbable()
        {
            // Don't allow player movement while climbing
            if (smoothLocomotion)
            {
                smoothLocomotion.DisableMovement();
            }

            // No gravity on the player while climbing
            if (playerGravity)
            {
                playerGravity.ToggleGravity(false);
            }
        }
        void checkClimbing()
        {
            GrippingClimbable = grippingAtLeastOneClimbable();

            if (GrippingClimbable)
            {
                if (smoothLocomotion)
                {
                    smoothLocomotion.DisableMovement();
                }

                moveDirection = Vector3.zero;

                int count = 0;
                for (int i = 0; i < climbers.Count; i++)
                {
                    Grabber climber = climbers[i];
                    if (climber != null && climber.HoldingItem)
                    {
                        Vector3 climberMoveAmount = climber.PreviousPosition - climber.transform.position;

                        if (count == 0)
                        {
                            moveDirection += climberMoveAmount;
                        }
                        else
                        {
                            moveDirection += climberMoveAmount - moveDirection;
                        }

                        count++;
                    }
                }

                characterController.Move(moveDirection);
            }
            else
            {
                if (smoothLocomotion)
                {
                    smoothLocomotion.EnableMovement();
                }
            }

            // Update any climber previous position
            for (int x = 0; x < climbers.Count; x++)
            {
                Grabber climber = climbers[x];
                if (climber != null && climber.HoldingItem)
                {
                    if (climber.DummyTransform != null)
                    {
                        // Use climber position if possible
                        climber.PreviousPosition = climber.DummyTransform.position;
                    }
                    else
                    {
                        climber.PreviousPosition = climber.transform.position;
                    }
                }
            }
        }