public static SplitAnimationClipConfig Load()
        {
            SplitAnimationClipConfig config = UnityEditor.AssetDatabase.LoadAssetAtPath <SplitAnimationClipConfig>(PATH);

            config.CheckFolderPath();
            return(config);
        }
 private void OnDestroy()
 {
     _config.CheckFolderPath();
     EditorUtility.SetDirty(_config);
 }