internal void AddMap(string mapFileName, string fontFileName) { CharacterSet characterSet = findExistingCharsetByFileName(fontFileName); if (characterSet == null) { characterSet = CharacterSet.CreateFromFileName(fontFileName); AddCharSet(characterSet, false); } AddMap(MapDeserializer.Load(this, Path, mapFileName, characterSet)); }
public void AddMap(String fontFileName) { CharacterSet characterSet = findExistingCharsetByFileName(fontFileName); if (characterSet == null) { characterSet = CharacterSet.CreateFromFileName(fontFileName); AddCharSet(characterSet, false); } AddMap(Map.CreateNewMap(this, characterSet)); }