private void OnKeyRelease(object sender, KeyboardReleasedEventArgs e)
 {
     keys.Remove(e.Key);
 }
 protected override void OnKeyReleased(object sender, KeyboardReleasedEventArgs e)
 {
     base.OnKeyReleased(sender, e);
 }
 private void KeyboardReleasedEventDispatcher(KeyboardReleasedEventArgs e)
 {
     var h = Released;
     if (h != null)
         h(this, e);
 }
Exemple #4
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 protected virtual void OnKeyReleased(object sender, KeyboardReleasedEventArgs e)
 {
     //add common logic here...
 }