void Start() { instance = this; Screen.showCursor = false; style.fontSize = 18; style.normal.textColor = Color.white; space = new Space(); scenarios.Add(new SeekScenario()); scenarios.Add(new ArriveScenario()); scenarios.Add(new PursueScenario()); scenarios.Add(new WanderScenario()); scenarios.Add(new PathFollowingScenario()); scenarios.Add(new ObstacleAvoidanceScenario()); scenarios.Add(new FlockingScenario()); scenarios.Add(new StateMachineScenario()); scenarios.Add(new PathFindingScenario()); currentScenario = scenarios[0]; currentScenario.Start(); monoCamera = GameObject.FindGameObjectWithTag("MainCamera"); riftCamera = GameObject.FindGameObjectWithTag("ovrcamera"); activeCamera = monoCamera; }
void Start() { CurrentLevel = Application.loadedLevel; Vector3[] points = new Vector3[3]; points[0] = new Vector3(1, 1, 1); points[1] = new Vector3(1, 2, 0); points[2] = new Vector3(-1, 2, 1); Plane p = new Plane(points[0], points[1], points[2]); instance = this; Screen.showCursor = false; style.fontSize = 18; style.normal.textColor = Color.white; /*scenarios.Add(new SeekScenario()); * scenarios.Add(new ArriveScenario()); * scenarios.Add(new PursueScenario()); * scenarios.Add(new PathFollowingScenario()); * scenarios.Add(new ObstacleAvoidanceScenario()); * scenarios.Add(new FlockingScenario()); * scenarios.Add(new StateMachineScenario()); * scenarios.Add(new PathFindingScenario());*/ // Adding the scenarios to the list scenarios.Add(new PathFollowingScenario()); scenarios.Add(new ArriveScenario()); scenarios.Add(new PursueScenario()); scenarios.Add(new SeekScenario()); scenarios.Add(new ObstacleAvoidanceScenario()); scenarios.Add(new FlockingScenario()); scenarios.Add(new StateMachineScenario()); scenarios.Add(new PathFindingScenario()); // If the current scene that is loaded is 6 it playes the scenario 1 if (CurrentLevel == 6) { currentScenario = scenarios[0]; currentScenario.Start(); } // If the current scene that is loaded is 8 it playes the scenario 3 if (CurrentLevel == 8) { currentScenario = scenarios[2]; currentScenario.Start(); } //currentScenario = scenarios[0]; //currentScenario.Start(); }
void Start() { instance = this; Screen.showCursor = false; style.fontSize = 18; style.normal.textColor = Color.white; scenarios.Add(new SeekScenario()); currentScenario = scenarios[0]; currentScenario.Start(); }
// Update is called once per frame void Update() { float speed = this.speed; if (Input.GetKey(KeyCode.LeftShift)) { speed *= 10.0f; } if (Input.GetKey(KeyCode.W)) { transform.position += gameObject.transform.forward * Time.deltaTime * speed; } if (Input.GetKey(KeyCode.S)) { transform.position -= gameObject.transform.forward * Time.deltaTime * speed; } if (Input.GetKey(KeyCode.A)) { transform.position -= gameObject.transform.right * Time.deltaTime * speed; } if (Input.GetKey(KeyCode.D)) { transform.position += gameObject.transform.right * Time.deltaTime * speed; } if (Input.GetKey(KeyCode.Q)) { Roll(-Time.deltaTime * speed); } if (Input.GetKey(KeyCode.E)) { Roll(Time.deltaTime * speed); } SteeringManager.PrintVector("Cam pos: ", transform.position); SteeringManager.PrintVector("Cam forward: ", transform.forward); mouseX = Input.GetAxis("Mouse X"); mouseY = Input.GetAxis("Mouse Y"); Yaw(mouseX); Pitch(-mouseY); }
// Update is called once per frame void Update() { Vector3 toOtherShip = otherShip.transform.position - gameObject.transform.position; string message; if (toOtherShip.magnitude > 10.0f) { message = "Out of range"; } else { message = "In range"; } SteeringManager.PrintMessage(message); Debug.Log("" + message); toOtherShip.Normalize(); float dot = Vector3.Dot(toOtherShip, transform.forward); if (dot < 0) { SteeringManager.PrintMessage("Behind"); } else { SteeringManager.PrintMessage("In front"); } float fov = Mathf.Deg2Rad * (45.0f / 2.0f); float angle = Mathf.Acos(dot); if (angle < fov) { SteeringManager.PrintMessage("Inside FOV"); } else { SteeringManager.PrintMessage("Outside FOV"); } }
// Update is called once per frame void Update() { float mouseX, mouseY; float speed = this.speed; float runAxis = Input.GetAxis("Run Axis"); if (Input.GetKey(KeyCode.LeftShift) || runAxis != 0) { speed *= 10.0f; } if (Input.GetKey(KeyCode.W)) { Walk(Time.deltaTime * speed); } if (Input.GetKey(KeyCode.S)) { Walk(-Time.deltaTime * speed); } if (Input.GetKey(KeyCode.A)) { Strafe(-Time.deltaTime * speed); } if (Input.GetKey(KeyCode.D)) { Strafe(Time.deltaTime * speed); } if (Input.GetKey(KeyCode.Q)) { Roll(-Time.deltaTime * speed); } if (Input.GetKey(KeyCode.E)) { Roll(Time.deltaTime * speed); } mouseX = Input.GetAxis("Mouse X"); mouseY = Input.GetAxis("Mouse Y"); GameObject ovrplayer = GameObject.FindGameObjectWithTag("ovrcamera"); if (ovrplayer != null) { ovrplayer.transform.position = transform.position; } Yaw(mouseX); float contYaw = Input.GetAxis("Yaw Axis"); float contPitch = Input.GetAxis("Pitch Axis"); Yaw(contYaw); // If in Rift mode, dont pitch if (!Params.riftEnabled) { Pitch(-mouseY); Pitch(contPitch); } float contWalk = Input.GetAxis("Walk Axis"); float contStrafe = Input.GetAxis("Strafe Axis"); Walk(-contWalk * speed * Time.deltaTime); Strafe(contStrafe * speed * Time.deltaTime); SteeringManager.PrintVector("Cam pos: ", transform.position); SteeringManager.PrintVector("Cam forward: ", transform.forward); }
void Start() { instance = this; Screen.showCursor = false; style.fontSize = 18; style.normal.textColor = Color.white; space = new Space(); scenarios.Add(new SeekScenario()); scenarios.Add(new ArriveScenario()); scenarios.Add(new PursueScenario()); scenarios.Add(new WanderScenario()); scenarios.Add(new PathFollowingScenario()); scenarios.Add(new ObstacleAvoidanceScenario()); scenarios.Add(new FlockingScenario()); scenarios.Add(new StateMachineScenario()); scenarios.Add(new PathFindingScenario()); currentScenario = scenarios[0]; currentScenario.Start(); monoCamera = GameObject.FindGameObjectWithTag("MainCamera"); activeCamera = monoCamera; }
void Start() { instance = this; Screen.showCursor = false; style.fontSize = 18; style.normal.textColor = Color.white; space = new Space(); scenarios.Add(new BattleScene()); scenarios.Add(new OpeningScenario()); scenarios.Add(new SecondScene()); scenarios.Add(new TwoFight()); scenarios.Add(new Open2()); scenarios.Add(new ObstacleAvoidanceScenario()); scenarios.Add(new FlockingScenario()); scenarios.Add(new StateMachineScenario()); scenarios.Add(new PathFindingScenario()); currentScenario = scenarios[0]; currentScenario.Start(); monoCamera = GameObject.FindGameObjectWithTag("MainCamera"); riftCamera = GameObject.FindGameObjectWithTag("ovrcamera"); activeCamera = monoCamera; }
void Start() { instance = this; Screen.showCursor = false; style.fontSize = 18; style.normal.textColor = Color.white; scenarios.Add(new SeekScenario()); scenarios.Add(new ArriveScenario()); scenarios.Add(new PursueScenario()); scenarios.Add(new PathFollowingScenario()); scenarios.Add(new ObstacleAvoidanceScenario()); scenarios.Add(new FlockingScenario()); scenarios.Add(new StateMachineScenario()); scenarios.Add(new PathFindingScenario()); currentScenario = scenarios[0]; currentScenario.Start(); }