// Use this for initialization public RIPState(HunterFSM owner) : base(owner) { }
public State3(HunterFSM owner) { this.owner = owner; }
public SeekTargetState(HunterFSM owner, GameObject target) : base(owner) { this.target = target; }
// Use this for initialization public DriftState(HunterFSM owner) : base(owner) { }