Exemple #1
0
        public static void Export(BF2SkinnedMesh mesh, string filename, int geoMatIdx)
        {
            StringBuilder sb = new StringBuilder();

            Helper.BF2MeshSKMGeometryMaterial lod0 = mesh.geomat[geoMatIdx];
            int vertexcounter = 1;

            for (int i = 0; i < lod0.numMaterials; i++)
            {
                Helper.BF2MeshSKMMaterial          mat  = lod0.materials[i];
                List <RenderObject.VertexTextured> list = new List <RenderObject.VertexTextured>();
                int m = mesh.geometry.vertices.Count / (int)mesh.geometry.numVertices;
                for (int j = 0; j < mat.numIndicies; j++)
                {
                    int pos = (mesh.geometry.indices[(int)mat.indiciesStartIndex + j] + (int)mat.vertexStartIndex) * m;
                    list.Add(mesh.GetVertex(pos));
                }
                if (mat.numIndicies != 0)
                {
                    WriteObject(sb, list, "Material" + i, vertexcounter);
                    vertexcounter += list.Count();
                }
            }
            File.WriteAllText(filename, sb.ToString());
        }
Exemple #2
0
        private void PickMesh()
        {
            if (tv2.SelectedNode == null)
            {
                return;
            }
            engineMeshExplorer.ClearScene();
            byte[] data = BF2FileSystem.GetFileFromNode(tv2.SelectedNode);
            if (data == null)
            {
                return;
            }
            string ending = Path.GetExtension(BF2FileSystem.GetPathFromNode(tv2.SelectedNode)).ToLower();

            switch (ending)
            {
            case ".staticmesh":
                BF2StaticMesh stm = new BF2StaticMesh(data);
                engineMeshExplorer.objects.AddRange(stm.ConvertForEngine(engineMeshExplorer, toolStripButton3.Checked, toolStripComboBox1.SelectedIndex));
                break;

            case ".bundledmesh":
                BF2BundledMesh bm = new BF2BundledMesh(data);
                engineMeshExplorer.objects.AddRange(bm.ConvertForEngine(engineMeshExplorer, toolStripButton3.Checked, toolStripComboBox1.SelectedIndex));
                break;

            case ".skinnedmesh":
                BF2SkinnedMesh skm = new BF2SkinnedMesh(data);
                engineMeshExplorer.objects.AddRange(skm.ConvertForEngine(engineMeshExplorer, toolStripButton3.Checked, toolStripComboBox1.SelectedIndex));
                break;

            case ".collisionmesh":
                BF2CollisionMesh cm = new BF2CollisionMesh(data);
                engineMeshExplorer.objects.AddRange(cm.ConvertForEngine(engineMeshExplorer));
                break;

            default:
                RenderObject o = new RenderObject(engineMeshExplorer.device, RenderObject.RenderType.TriListWired, engineMeshExplorer.defaultTexture, engineMeshExplorer);
                o.InitGeometry();
                engineMeshExplorer.objects.Add(o);
                break;
            }
            engineMeshExplorer.ResetCameraDistance();
        }
Exemple #3
0
        private void exportALLAsObjToolStripMenuItem_Click(object sender, EventArgs e)
        {
            exportALLAsObjToolStripMenuItem.Enabled = false;
            FolderBrowserDialog fbd = new FolderBrowserDialog();

            if (fbd.ShowDialog() == System.Windows.Forms.DialogResult.OK)
            {
                string basePath = fbd.SelectedPath + "\\";
                pb1.Maximum = BF2FileSystem.clientFS.Count;
                int count = 0;
                foreach (BF2FileSystem.BF2FSEntry entry in BF2FileSystem.clientFS)
                {
                    pb1.Value = count++;
                    try
                    {
                        string ending = Path.GetExtension(entry.inFSPath).ToLower();
                        switch (ending)
                        {
                        case ".staticmesh":
                        case ".bundledmesh":
                        case ".skinnedmesh":
                        case ".collisionmesh":
                            break;

                        default:
                            continue;
                        }
                        string path = basePath + Path.GetDirectoryName(entry.inFSPath);
                        byte[] data = BF2FileSystem.GetFileFromEntry(entry);
                        if (data == null)
                        {
                            continue;
                        }
                        switch (ending)
                        {
                        case ".staticmesh":
                            CheckAndMakeDir(path);
                            path += "\\" + Path.GetFileNameWithoutExtension(entry.inFSPath);
                            Log.WriteLine("Exporting \"" + path + ".staticmesh\"...");
                            BF2StaticMesh stm = new BF2StaticMesh(data);
                            for (int i = 0; i < stm.geomat.Count; i++)
                            {
                                ExporterObj.Export(stm, path + ".lod" + i + ".obj", i);
                            }
                            break;

                        case ".bundledmesh":
                            CheckAndMakeDir(path);
                            path += "\\" + Path.GetFileNameWithoutExtension(entry.inFSPath);
                            Log.WriteLine("Exporting \"" + path + ".bundledmesh\"...");
                            BF2BundledMesh bm = new BF2BundledMesh(data);
                            for (int i = 0; i < bm.geomat.Count; i++)
                            {
                                ExporterObj.Export(bm, path + ".lod" + i + ".obj", i);
                            }
                            break;

                        case ".skinnedmesh":
                            CheckAndMakeDir(path);
                            path += "\\" + Path.GetFileNameWithoutExtension(entry.inFSPath);
                            Log.WriteLine("Exporting \"" + path + ".skinnedmesh\"...");
                            BF2SkinnedMesh skm = new BF2SkinnedMesh(data);
                            for (int i = 0; i < skm.geomat.Count; i++)
                            {
                                ExporterObj.Export(skm, path + ".lod" + i + ".obj", i);
                            }
                            break;

                        case ".collisionmesh":
                            CheckAndMakeDir(path);
                            path += "\\" + Path.GetFileNameWithoutExtension(entry.inFSPath);
                            Log.WriteLine("Exporting \"" + path + ".bundledmesh\"...");
                            ExporterObj.Export(new BF2CollisionMesh(data), path + ".obj");
                            break;
                        }
                    }
                    catch (Exception ex)
                    {
                        Log.WriteLine("ERROR: " + ex.Message);
                    }
                    Application.DoEvents();
                }
                pb1.Value = 0;
                exportALLAsObjToolStripMenuItem.Enabled = true;
            }
        }