public Write ( string message ) : void | ||
message | string | The message to write to the log |
Résultat | void |
/// <summary> /// Creates a new instance of CDKeyServer /// </summary> /// <param name="DebugLog">The GamespyDebug.log logwriter object</param> public CDKeyServer(LogWriter DebugLog) : base(29910, 4) { // Debugging this.DebugLog = DebugLog; DebugLog.Write("Bound to UDP port: " + Port); // Start accepting remote connections base.StartAcceptAsync(); }
public MasterServer(ref int Port, LogWriter DebugLog) : base(27900, MaxConnections) { // Debugging this.DebugLog = DebugLog; DebugLog.Write("Bound to UDP port: " + Port); // === Start Server List Retrieve Tcp Socket Port = 28910; DebugLog.Write("Starting Server List Retrieve Socket"); MasterTcpServer = new ServerListRetrieveSocket(); DebugLog.Write("Bound to TCP port: " + Port); // Start accepting base.StartAcceptAsync(); // Setup timer. Remove servers who havent ping'd since ServerTTL PollTimer = new Timer(5000); PollTimer.Elapsed += (s, e) => CheckServers(); PollTimer.Start(); }