/// <summary>
        /// Whenever the "newuser" command is recieved, this method is called to
        /// add the new users information into the database
        /// </summary>
        /// <param name="Recv">Array of parms sent by the server</param>
        private void CreateNewUser(Dictionary <string, string> Recv)
        {
            // Make sure the user doesnt exist already
            try
            {
                using (GamespyDatabase Database = new GamespyDatabase())
                {
                    // Check to see if user exists
                    if (Database.UserExists(Recv["nick"]))
                    {
                        Stream.SendAsync(@"\error\\err\516\fatal\\errmsg\This account name is already in use!\id\1\final\");
                        Disconnect(5);
                        return;
                    }

                    // We need to decode the Gamespy specific encoding for the password
                    string Password = GamespyUtils.DecodePassword(Recv["passwordenc"]);
                    string Cc       = (RemoteEndPoint.AddressFamily == AddressFamily.InterNetwork)
                        ? Ip2nation.GetCountryCode(RemoteEndPoint.Address)
                        : Program.Config.ASP_LocalIpCountryCode;

                    // Attempt to create account. If Pid is 0, then we couldnt create the account
                    if ((PlayerId = Database.CreateUser(Recv["nick"], Password, Recv["email"], Cc)) == 0)
                    {
                        Stream.SendAsync(@"\error\\err\516\fatal\\errmsg\Error creating account!\id\1\final\");
                        Disconnect(6);
                        return;
                    }

                    Stream.SendAsync(@"\nur\\userid\{0}\profileid\{0}\id\1\final\", PlayerId);
                }
            }
            catch (Exception e)
            {
                // Check for invalid query params
                if (e is KeyNotFoundException)
                {
                    Stream.SendAsync(@"\error\\err\0\fatal\\errmsg\Invalid Query!\id\1\final\");
                }
                else
                {
                    Stream.SendAsync(@"\error\\err\516\fatal\\errmsg\Error creating account!\id\1\final\");
                    GpcmServer.Log("ERROR: [Gpcm.CreateNewUser] An error occured while trying to create a new User account :: " + e.Message);
                }

                Disconnect(7);
                return;
            }
        }
        /// <summary>
        /// This method is requested by the client when logging in to fetch all the account
        /// names that have the specified email address and password combination
        /// </summary>
        /// <param name="recvData"></param>
        private void SendNicks(Dictionary <string, string> recvData)
        {
            // Make sure we have the needed data
            if (!recvData.ContainsKey("email") || (!recvData.ContainsKey("pass") && !recvData.ContainsKey("passenc")))
            {
                Stream.SendAsync(@"\error\\err\0\fatal\\errmsg\Invalid Query!\id\1\final\");
                return;
            }

            // Try to get user data from database
            try
            {
                // Get our password from the provided query
                string password = (recvData.ContainsKey("pass"))
                    ? recvData["pass"]
                    : GamespyUtils.DecodePassword(recvData["passenc"]);

                // Fetch accounts
                using (GamespyDatabase Db = new GamespyDatabase())
                {
                    var           Clients  = Db.GetUsersByEmailPass(recvData["email"], password.GetMD5Hash(false));
                    StringBuilder Response = new StringBuilder(@"\nr\" + Clients.Count);
                    for (int i = 0; i < Clients.Count; i++)
                    {
                        Response.AppendFormat(@"\nick\{0}\uniquenick\{0}", Clients[i]["name"]);
                    }

                    Response.Append(@"\ndone\\final\");
                    Stream.SendAsync(Response.ToString());
                }
            }
            catch
            {
                Stream.SendAsync(@"\error\\err\551\fatal\\errmsg\Unable to get any associated profiles.\id\1\final\");
            }
        }