/// <summary> /// Entry point... this will check if we are at the initial setup /// phase, and show the installation forms /// </summary> /// <returns>Returns false if the user cancels the setup before the basic settings are setup, true otherwise</returns> public static bool Run() { // Load the program config Settings Config = Settings.Default; // If this is the first time running a new update, we need to update the config file if (!Config.SettingsUpdated) { Config.Upgrade(); Config.SettingsUpdated = true; Config.Save(); } // If this is the first run, Get client and server install paths if (String.IsNullOrWhiteSpace(Config.Bf2InstallDir) || !File.Exists(Path.Combine(Config.Bf2InstallDir, "bf2.exe"))) { TraceLog.WriteLine("Empty or Invalid BF2 directory detected, running Install Form."); if (!ShowInstallForm()) { return(false); } } // Create the "My Documents/BF2Statistics" folder try { // Make sure documents folder exists if (!Directory.Exists(Program.DocumentsFolder)) { Directory.CreateDirectory(Program.DocumentsFolder); } } catch (Exception E) { // Alert the user that there was an error MessageBox.Show("We encountered an error trying to create the required \"My Documents/BF2Statistics\" folder!" + Environment.NewLine.Repeat(1) + E.Message, "Setup Error", MessageBoxButtons.OK, MessageBoxIcon.Error ); return(false); } // Load server go.. If we fail to load a valid server, we will come back to here LoadClient: { // Load the BF2 Server try { BF2Client.SetInstallPath(Config.Bf2InstallDir); } catch (Exception E) { MetroMessageBox.Show(Form.ActiveForm, E.Message, "Battlefield 2 Error", MessageBoxButtons.OK, MessageBoxIcon.Error); // Re-prompt if (!ShowInstallForm()) { return(false); } goto LoadClient; } } return(true); }
/// <summary> /// The main entry point for the redirector /// </summary> /// <returns>Returns wether the DNS cache results match the selected IPAddresses</returns> public static bool Initialize() { // Only initialize once if (!IsInitialized) { IsInitialized = true; TraceLog.WriteLine("Initializing Redirector"); TraceLog.Indent(); // Set the System.Net DNS Cache refresh timeout to 1 millisecond ServicePointManager.DnsRefreshTimeout = 1; // Get config options RedirectMethod = Program.Config.RedirectMode; TraceLog.WriteLine("Chosen Redirect mode: " + RedirectMethod.ToString()); // Create new Instances HostsFileSys = new SysHostsFile(); HostsFileIcs = new HostsFileIcs(); // Detect redirects bool IcsHasRedirects = HostsFileIcs.HasAnyEntry(GamespyHosts) || HostsFileIcs.HasEntry(Bf2StatsHost); bool HostsHasRedirects = HostsFileSys.HasAnyEntry(GamespyHosts) || HostsFileSys.HasEntry(Bf2StatsHost); // Write tracelogs TraceLog.WriteLine("System Hosts has redirects: " + ((HostsHasRedirects) ? "True" : "False")); TraceLog.WriteLine("Hosts.ics has redirects: " + ((IcsHasRedirects) ? "True" : "False")); // Both files cannot have redirects! if (IcsHasRedirects && HostsHasRedirects) { // Get the Non-Selected mode, and remove those redirects HostsFile toRemove = (RedirectMethod == RedirectMode.HostsFile) ? HostsFileIcs as HostsFile : HostsFileSys as HostsFile; try { // Remove all redirects TraceLog.Write("Removing redirects from unchosen hostsfile... "); RemoveRedirects(toRemove); TraceLog.WriteLine("Success"); } catch (Exception e) { TraceLog.WriteLine("Failed!"); TraceLog.Indent(); TraceLog.TraceError(e.Message); } } // Set old redirect data if we have it if (RedirectsEnabled) { // Grab our service provider ServiceProvider provider = ClientSettings.ServiceProviders .Where(x => x.Name == Program.Config.LastUsedProvider) .FirstOrDefault(); // Make sure we have an object before settings if (provider != null) { SetProviderIPAddress(provider); } } // Remove all indents TraceLog.Unindent(true); } // Verify cache return((RedirectsEnabled) ? VerifyDNSCache() : true); }