/// <summary>
        /// Computes the volume distribution and center of the shape.
        /// </summary>
        /// <param name="entries">Mass-weighted entries of the compound.</param>
        /// <param name="volume">Summed volume of the constituent shapes. Intersecting volumes get double counted.</param>
        /// <param name="volumeDistribution">Volume distribution of the shape.</param>
        /// <param name="center">Center of the compound.</param>
        public static void ComputeVolumeDistribution(IList<CompoundShapeEntry> entries, out float volume, out Matrix3x3 volumeDistribution, out Vector3 center)
        {
            center = new Vector3();
            float totalWeight = 0;
            volume = 0;
            for (int i = 0; i < entries.Count; i++)
            {
                center += entries[i].LocalTransform.Position * entries[i].Weight;
                volume += entries[i].Shape.Volume;
                totalWeight += entries[i].Weight;
            }
            if (totalWeight <= 0)
                throw new NotFiniteNumberException("Cannot compute distribution; the total weight of a compound shape must be positive.");
            float totalWeightInverse = 1 / totalWeight;
            totalWeightInverse.Validate();
            center *= totalWeightInverse;

            volumeDistribution = new Matrix3x3();
            for (int i = 0; i < entries.Count; i++)
            {
                RigidTransform transform = entries[i].LocalTransform;
                Matrix3x3 contribution;
                TransformContribution(ref transform, ref center, ref entries[i].Shape.volumeDistribution, entries[i].Weight, out contribution);
                Matrix3x3.Add(ref volumeDistribution, ref contribution, out volumeDistribution);
            }
            Matrix3x3.Multiply(ref volumeDistribution, totalWeightInverse, out volumeDistribution);
            volumeDistribution.Validate();
        }
Exemple #2
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        /// <summary>
        /// Computes the volume distribution of the shape.
        /// </summary>
        /// <returns>Volume distribution of the shape.</returns>
        public override Matrix3x3 ComputeVolumeDistribution()
        {
            var volumeDistribution = new Matrix3x3();
            float totalWeight = 0;
            for (int i = 0; i < shapes.Count; i++)
            {
                totalWeight += shapes.Elements[i].Weight;
                Matrix3x3 contribution;
                GetContribution(shapes.Elements[i].Shape, ref shapes.Elements[i].LocalTransform, ref Toolbox.ZeroVector, shapes.Elements[i].Weight, out contribution);
                Matrix3x3.Add(ref contribution, ref volumeDistribution, out volumeDistribution);

            } 
            if (totalWeight <= 0)
                throw new NotFiniteNumberException("Cannot compute distribution; the total weight of a compound shape must be positive.");
            Matrix3x3.Multiply(ref volumeDistribution, 1 / totalWeight, out volumeDistribution);
            volumeDistribution.Validate();
            return volumeDistribution;
        }