UpdateWorldTransform() public abstract méthode

Updates the wheel's world transform for graphics. Called automatically by the owning wheel at the end of each frame. If the engine is updating asynchronously, you can call this inside of a space read buffer lock and update the wheel transforms safely.
public abstract UpdateWorldTransform ( ) : void
Résultat void
Exemple #1
0
 internal void UpdateAtEndOfFrame(float dt)
 {
     shape.UpdateWorldTransform();
 }