public GetErrorTolerance ( Microsoft.Xna.Framework.Vector3 &rayOrigin ) : float | ||
rayOrigin | Microsoft.Xna.Framework.Vector3 | Origin of the ray. |
Résultat | float |
public GetErrorTolerance ( Microsoft.Xna.Framework.Vector3 &rayOrigin ) : float | ||
rayOrigin | Microsoft.Xna.Framework.Vector3 | Origin of the ray. |
Résultat | float |