/// <summary>
 /// Constructs a new display model.
 /// </summary>
 /// <param name="entity">Entity to follow.</param>
 /// <param name="model">Model to draw on the entity.</param>
 /// <param name="modelDrawer">Model drawer to use.</param>
 public DisplayEntityModel(Entity entity, Model model, ModelDrawer modelDrawer)
     : base(modelDrawer)
 {
     OffsetTransform = Matrix.Identity;
     Entity = entity;
     Model = model;
 }
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 /// <summary>
 /// Constructs a new display model.
 /// </summary>
 /// <param name="entity">Entity to follow.</param>
 /// <param name="model">Model to draw on the entity.</param>
 /// <param name="modelDrawer">Model drawer to use.</param>
 public DisplayEntityModel(Entity entity, Model model, ModelDrawer modelDrawer)
     : base(modelDrawer)
 {
     OffsetTransform = Matrix.Identity;
     Entity          = entity;
     Model           = model;
 }
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 /// <summary>
 /// Creates the display object for the entity.
 /// </summary>
 /// <param name="drawer">Drawer managing this display object.</param>
 /// <param name="displayedObject">Entity to draw.</param>
 public DisplayFluid(ModelDrawer drawer, FluidVolume displayedObject)
     : base(drawer, displayedObject)
 {
 }
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 /// <summary>
 /// Constructs a new display model.
 /// </summary>
 /// <param name="model">Model to draw on the entity.</param>
 /// <param name="modelDrawer">Model drawer to use.</param>
 public DisplayModel(Model model, ModelDrawer modelDrawer)
     : base(modelDrawer)
 {
     Model = model;
 }
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 protected SelfDrawingModelDisplayObject(ModelDrawer modelDrawer)
 {
     ModelDrawer = modelDrawer;
 }
 /// <summary>
 /// Constructs a new display model.
 /// </summary>
 /// <param name="model">Model to draw on the entity.</param>
 /// <param name="modelDrawer">Model drawer to use.</param>
 public DisplayModel(Model model, ModelDrawer modelDrawer)
     : base(modelDrawer)
 {
     Model = model;
 }
 protected SelfDrawingModelDisplayObject(ModelDrawer modelDrawer)
 {
     ModelDrawer = modelDrawer;
 }
 /// <summary>
 /// Creates the display object for the entity.
 /// </summary>
 /// <param name="drawer">Drawer managing this display object.</param>
 /// <param name="displayedObject">Entity to draw.</param>
 public DisplayInstancedMesh(ModelDrawer drawer, InstancedMesh displayedObject)
     : base(drawer, displayedObject)
 {
 }
 /// <summary>
 /// Creates the display object for the object.
 /// </summary>
 /// <param name="drawer">Drawer managing this display object.</param>
 /// <param name="displayedObject">Object to draw.</param>
 public DisplayStaticMesh(ModelDrawer drawer, StaticMesh displayedObject)
     : base(drawer, displayedObject)
 {
 }
 protected ModelDisplayObjectBase(ModelDrawer drawer)
 {
     Drawer           = drawer;
     BatchInformation = new BatchInformation();
     TextureIndex     = Random.Next(8);
 }
 /// <summary>
 /// Creates the display object for the entity.
 /// </summary>
 /// <param name="drawer">Drawer managing this display object.</param>
 /// <param name="displayedObject">Entity to draw.</param>
 public DisplayTriangleMesh(ModelDrawer drawer, TriangleMesh displayedObject)
     : base(drawer, displayedObject)
 {
 }
 /// <summary>
 /// Creates the display object for the entity.
 /// </summary>
 /// <param name="drawer">Drawer managing this display object.</param>
 /// <param name="displayedObject">Entity to draw.</param>
 public DisplayTerrain(ModelDrawer drawer, Terrain displayedObject)
     : base(drawer, displayedObject)
 {
 }
 /// <summary>
 /// Constructs a new
 /// </summary>
 /// <param name="drawer">Drawer to use.</param>
 /// <param name="entity">Entity to draw.</param>
 public DisplayEntity(ModelDrawer drawer, Entity entity)
     : base(drawer, entity)
 {
 }
 protected ModelDisplayObjectBase(ModelDrawer drawer)
 {
     Drawer = drawer;
     BatchInformation = new BatchInformation();
     TextureIndex = Random.Next(8);
 }