Exemple #1
0
        public void SetSymbol(int y, int Value)
        {
            if (Symbols[y] != null)
            {
                BEObjectPool.Unspawn(Symbols[y]);
            }

            //Debug.Log ("SetSymbol y:"+y+" Value:"+Value);
            Symbol newSymbol = game.GetSymbol(Value);

            //Debug.Log ("newSymbol "+newSymbol);
            if (newSymbol.type == SymbolType.WildFC)
            {
                newSymbol = game.GetSymbolByType(SymbolType.Wild);
            }

            GameObject go = BEObjectPool.Spawn(newSymbol.prfab);

            //Debug.Log ("go "+go);
            go.transform.SetParent(tr);
            go.transform.localScale    = Vector3.one;
            go.transform.localPosition = SymbolPos[y];
            Symbols[y] = go;
        }
Exemple #2
0
        void Start()
        {
            int iCount = 0;

            for (int i = 0; i < game.Symbols.Count; ++i)
            {
                Symbol sd = game.GetSymbol(i);
                if (sd.type != SymbolType.Normal)
                {
                    continue;
                }

                GameObject go = (GameObject)Instantiate(prefabSymbolItem, Vector3.zero, Quaternion.identity);
                go.transform.SetParent(rtSymbolScrollContent);
                go.transform.localPosition = new Vector3(0, -125 * iCount, 0);
                go.transform.localScale    = Vector3.one;
                go.name = "Symbol" + i.ToString();

                Image img = go.transform.Find("Symbol").GetComponent <Image>();
                img.sprite = sd.prfab.GetComponent <Image>().sprite;
                for (int j = 1; j < 5; ++j)
                {
                    Text text = go.transform.Find("Text" + (j + 1).ToString()).GetComponent <Text>();
                    text.text = (sd.reward[j] == 0) ? "" : (j + 1).ToString() + " = " + sd.reward[j].ToString("#,##0");
                }

                iCount++;
            }
            rtSymbolScrollContent.sizeDelta = new Vector2(450, 125 * iCount);

            iCount = 0;
            for (int i = 0; i < game.Lines.Count; i += 2)
            {
                GameObject go = (GameObject)Instantiate(prefabLineItem, Vector3.zero, Quaternion.identity);
                go.transform.SetParent(rtLineScrollContent);
                go.transform.localPosition = new Vector3(0, -80 * iCount, 0);
                go.transform.localScale    = Vector3.one;
                go.name = "Symbol" + i.ToString();

                Line       ld     = game.GetLine(i);
                GameObject goLeft = go.transform.Find("Left").gameObject;
                Text       text   = goLeft.transform.Find("ID").GetComponent <Text>();
                text.text  = (i + 1).ToString();
                text.color = ld.color;
                for (int j = 0; j < 5; ++j)
                {
                    Image img = goLeft.transform.Find("Row" + ld.Slots[j].ToString()).transform.Find("Image" + j.ToString()).GetComponent <Image>();
                    img.color = ld.color;
                }

                GameObject goRight = go.transform.Find("Right").gameObject;
                if (i + 1 >= SlotGame.instance.Lines.Count)
                {
                    goRight.SetActive(false);
                }
                else
                {
                    ld         = game.GetLine(i + 1);
                    text       = goRight.transform.Find("ID").GetComponent <Text>();
                    text.text  = (i + 2).ToString();
                    text.color = ld.color;
                    for (int j = 0; j < 5; ++j)
                    {
                        Image img = goRight.transform.Find("Row" + ld.Slots[j].ToString()).transform.Find("Image" + j.ToString()).GetComponent <Image>();
                        img.color = ld.color;
                    }
                }

                iCount++;
            }
            rtLineScrollContent.sizeDelta = new Vector2(450, 80 * iCount);
        }