// Use this for initialization public void Start() { //base.OnAwake(); if(!HighLogic.LoadedSceneIsFlight) { return; } if(mk22HUDs == null) { mk22HUDs = new List<Mk22HUD>(); } mk22HUDs.RemoveAll(h => h == null); mk22HUDs.Remove(this); mk22HUDs.Add(this); part.force_activate(); Transform ladderMeshTransform = internalProp.FindModelTransform(ladderMeshName); ladderUVT = new UVTransformer(ladderMeshTransform.gameObject); //ladderTextureSize = new Vector2(ladderUVT.texture.width, ladderUVT.texture.height); velRulerUVT = new UVTransformer(internalProp.FindModelTransform(velRulerMeshName).gameObject); altRulerUVT = new UVTransformer(internalProp.FindModelTransform(altRulerMeshName).gameObject); headingRulerUVT = new UVTransformer(internalProp.FindModelTransform(headingRulerMeshName).gameObject); velVectorObject = internalProp.FindModelTransform(velVectorObjectName).gameObject; velVectorOrigPos = velVectorObject.transform.localPosition; aslObject = internalProp.FindModelTransform(aslMeshName).gameObject; rdrObject = internalProp.FindModelTransform(rdrMeshName).gameObject; digitReference = internalProp.FindModelTransform(digitReferenceName).gameObject; altDigitalTransform = internalProp.FindModelTransform(altDigitalTransformName); spdDigitalTransform = internalProp.FindModelTransform(spdDigitalTransformName); altNumberField = new HUDNumberField(altDigitalTransform, 5, digitScale, digitReference, digitCharWidth, digitPixelWidth, HUDNumberField.HUDNumberAlign.Right); spdNumberField = new HUDNumberField(spdDigitalTransform, 4, digitScale, digitReference, digitCharWidth, digitPixelWidth, HUDNumberField.HUDNumberAlign.Right); digitReference.SetActive(false); stallObject = internalProp.FindModelTransform(stallMeshName).gameObject; slipObject = internalProp.FindModelTransform(slipMeshName).gameObject; overlayTransform = internalProp.FindModelTransform(overlayMeshName); logoTransform = internalProp.FindModelTransform(logoMeshName); subLogoTransform = internalProp.FindModelTransform(subLogoMeshName); loadContainerTransform = internalProp.FindModelTransform(loadContainerName); loadBarTransform = internalProp.FindModelTransform(loadBarName); logoTransform.localScale = new Vector3(1, 1, 0); subLogoTransform.localScale = new Vector3(1, 1, 0); loadContainerTransform.localScale = new Vector3(1, 1, 0); loadBarTransform.localScale = new Vector3(0, 1, 1); startLoadSound = GameDatabase.Instance.GetAudioClip(audioFolderPath + "/startLoad"); loadingSound = GameDatabase.Instance.GetAudioClip(audioFolderPath + "/loading"); endLoadSound = GameDatabase.Instance.GetAudioClip(audioFolderPath + "/endLoad"); shutdownSound = GameDatabase.Instance.GetAudioClip(audioFolderPath + "/shutdown"); if(startLoadSound && loadingSound && endLoadSound && shutdownSound) { hasAudio = true; audioSource = part.gameObject.AddComponent<AudioSource>(); audioSource.minDistance = 5; audioSource.maxDistance = 5; audioSource.volume = GameSettings.SHIP_VOLUME; audioSource.clip = loadingSound; audioSource.loop = true; audioSource.dopplerLevel = 0; audioSource.Stop(); } SetupHUDMaterials(); if(ready) { //PowerOnInstantly(); } else { hasInitialized = true; ShutDown(); } }
// Use this for initialization public void Start() { //base.OnAwake(); if (!HighLogic.LoadedSceneIsFlight) { return; } if (mk22HUDs == null) { mk22HUDs = new List <Mk22HUD>(); } mk22HUDs.RemoveAll(h => h == null); mk22HUDs.Remove(this); mk22HUDs.Add(this); part.force_activate(); Transform ladderMeshTransform = internalProp.FindModelTransform(ladderMeshName); ladderUVT = new UVTransformer(ladderMeshTransform.gameObject); //ladderTextureSize = new Vector2(ladderUVT.texture.width, ladderUVT.texture.height); velRulerUVT = new UVTransformer(internalProp.FindModelTransform(velRulerMeshName).gameObject); altRulerUVT = new UVTransformer(internalProp.FindModelTransform(altRulerMeshName).gameObject); headingRulerUVT = new UVTransformer(internalProp.FindModelTransform(headingRulerMeshName).gameObject); velVectorObject = internalProp.FindModelTransform(velVectorObjectName).gameObject; velVectorOrigPos = velVectorObject.transform.localPosition; aslObject = internalProp.FindModelTransform(aslMeshName).gameObject; rdrObject = internalProp.FindModelTransform(rdrMeshName).gameObject; digitReference = internalProp.FindModelTransform(digitReferenceName).gameObject; altDigitalTransform = internalProp.FindModelTransform(altDigitalTransformName); spdDigitalTransform = internalProp.FindModelTransform(spdDigitalTransformName); altNumberField = new HUDNumberField(altDigitalTransform, 5, digitScale, digitReference, digitCharWidth, digitPixelWidth, HUDNumberField.HUDNumberAlign.Right); spdNumberField = new HUDNumberField(spdDigitalTransform, 4, digitScale, digitReference, digitCharWidth, digitPixelWidth, HUDNumberField.HUDNumberAlign.Right); digitReference.SetActive(false); stallObject = internalProp.FindModelTransform(stallMeshName).gameObject; slipObject = internalProp.FindModelTransform(slipMeshName).gameObject; overlayTransform = internalProp.FindModelTransform(overlayMeshName); logoTransform = internalProp.FindModelTransform(logoMeshName); subLogoTransform = internalProp.FindModelTransform(subLogoMeshName); loadContainerTransform = internalProp.FindModelTransform(loadContainerName); loadBarTransform = internalProp.FindModelTransform(loadBarName); logoTransform.localScale = new Vector3(1, 1, 0); subLogoTransform.localScale = new Vector3(1, 1, 0); loadContainerTransform.localScale = new Vector3(1, 1, 0); loadBarTransform.localScale = new Vector3(0, 1, 1); startLoadSound = GameDatabase.Instance.GetAudioClip(audioFolderPath + "/startLoad"); loadingSound = GameDatabase.Instance.GetAudioClip(audioFolderPath + "/loading"); endLoadSound = GameDatabase.Instance.GetAudioClip(audioFolderPath + "/endLoad"); shutdownSound = GameDatabase.Instance.GetAudioClip(audioFolderPath + "/shutdown"); if (startLoadSound && loadingSound && endLoadSound && shutdownSound) { hasAudio = true; audioSource = part.gameObject.AddComponent <AudioSource>(); audioSource.minDistance = 5; audioSource.maxDistance = 5; audioSource.volume = GameSettings.SHIP_VOLUME; audioSource.clip = loadingSound; audioSource.loop = true; audioSource.dopplerLevel = 0; audioSource.Stop(); } SetupHUDMaterials(); if (ready) { //PowerOnInstantly(); } else { hasInitialized = true; ShutDown(); } }