// Use this for initialization private void Awake() { Inst = this; this.gameObject.AddComponent <IEnumeratorTool>(); //框架配置 LoadFrameConfig(); //游戏配置 if (Application.isEditor) { this.GameConfig = this.transform.GetComponent <Config>().Data; } else { if (this.ConfigContent) { this.GameConfig = JsonMapper.ToObject <GameConfig>(this.ConfigContent.text); } else { BDebug.LogError("GameConfig配置为null,请检查!"); } } //启动本地 LaunchLocal(); }
// Use this for initialization private void Awake() { Inst = this; this.gameObject.AddComponent <IEnumeratorTool>(); this.Config = this.gameObject.GetComponent <Config>(); LaunchLocal(); // }
// Use this for initialization private void Awake() { Inst = this; this.gameObject.AddComponent <IEnumeratorTool>(); var debug = this.gameObject.GetComponent <BDebug>(); //框架配置 LoadFrameConfig(); //游戏配置 if (this.ConfigText) { this.GameConfig = JsonMapper.ToObject <GameConfig>(this.ConfigText.text); } else { BDebug.LogError("GameConfig配置为null,请检查!"); } //日志打印 debug.IsLog = this.GameConfig.IsDebugLog; }
// Use this for initialization private void Awake() { Inst = this; this.gameObject.AddComponent <IEnumeratorTool>(); var debug = this.gameObject.GetComponent <BDebug>(); //游戏配置 if (this.ConfigText) { this.GameConfig = JsonMapper.ToObject <GameConfig>(this.ConfigText.text); } else { BDebug.LogError("GameConfig配置为null,请检查!"); } //日志打印 debug.IsLog = this.GameConfig.IsDebugLog; //添加不删除的组件 if (Application.isPlaying) { DontDestroyOnLoad(this); } }