void appendIn(utList <tListEntry> list, System.Object target, bool paused) { tListEntry listEntry = new tListEntry(); listEntry.target = target; listEntry.paused = paused; listEntry.markedForDeletion = false; MethodInfo method = target.GetType().GetMethod(updateSelector); listEntry.impMethod = (TICK_IMP)Delegate.CreateDelegate(typeof(TICK_IMP), target, method); utNode <tListEntry> listElement = new utNode <tListEntry> (); listElement.next = listElement.prev = null; listElement.obj = listEntry; list.DL_APPEND(listElement); tHashUpdateEntry hashElement = new tHashUpdateEntry(); hashElement.target = target; hashElement.list = list; hashElement.entry = listElement; hashForUpdates.HASH_ADD_INT(target.GetHashCode(), hashElement); }
void priorityIn(utList <tListEntry> list, System.Object target, int priority, bool paused) { tListEntry listEntry = new tListEntry(); listEntry.target = target; listEntry.priority = priority; listEntry.paused = paused; MethodInfo method = target.GetType().GetMethod(updateSelector); listEntry.impMethod = (TICK_IMP)Delegate.CreateDelegate(typeof(TICK_IMP), target, method); listEntry.markedForDeletion = false; utNode <tListEntry> listElement = new utNode <tListEntry> (); listElement.next = listElement.prev = null; listElement.obj = listEntry; if (list.head == null) { list.DL_APPEND(listElement); } else { bool added = false; for (utNode <tListEntry> elem = list.head; elem != null; elem = elem.next) { if (priority < elem.obj.priority) { if (elem == list.head) { list.DL_PREPEND(listElement); } else { listElement.next = elem; listElement.prev = elem.prev; elem.prev.next = listElement; elem.prev = listElement; } added = true; break; } } if (!added) { list.DL_APPEND(listElement); } } tHashUpdateEntry hashElement = new tHashUpdateEntry(); hashElement.target = target; hashElement.list = list; hashElement.entry = listElement; hashForUpdates.HASH_ADD_INT(target.GetHashCode(), hashElement); }
public bool removeDelegate<T>(System.Object aDelegate, utList<T> list) where T : tDelegateEntry { utNode<T> entry; for((entry)=(list.head); (entry !=null ); (entry) = entry.next){ if(entry.obj.aDelegate == aDelegate){ list.DL_DELETE(entry); return true; } } return false; }
public CCEventDispatcher(){ // events enabled by default _dispatchEvents = true; // delegates _keyboardDelegates = new utList<tListEntry>(); _mouseDelegates = new utList<tListEntry>(); _delegatesToBeAdded = new utList<tListAddedEntry>(); _delegatesToBeRemoved = new utList<tListDeletedEntry>(); _locked = false; }
public CC3TileSprite(Texture2D texture) { this.nameInHierarchy = string.Concat(GetType().Name, "-", texture.name); _texture = texture; _tiles = new utList <Tile>(); _meshDirty = false; this.meshRender.sharedMaterial = CCMaterialCache.sharedMaterialCache.getMaterial(texture); this.renderQueue = RenderQueue.Geometry; this.renderType = "Opaque"; ccUtils.SetRenderValue(this.meshRender, "_CullMode", (int)CullMode.Back); ccUtils.SetRenderValue(this.meshRender, "_ZWrite", 1); ccUtils.SetRenderColor(this.meshRender, Color.white, new Color32(0, 0, 0, 0)); }
public void removeAllDelegatesFromList(utList<tListEntry> list) { NSUtils.Assert( ! _locked, "BUG. Open a ticket. Can't call this function when processing events."); lock(this) { utNode<tListEntry> entry, tmp; entry = list.head; while(entry != null){ tmp = entry.next; list.DL_DELETE(entry); entry = tmp; tmp = null; } } }
public void addLaterDelegate(System.Object aDelegate, int priority, utList<tListEntry> list) { // XXX: Since, "remove" is "executed" after "add", it is not needed to check if the delegate was already added for removal. // In fact, if you remove it now, it could be a bug, since EventDispatcher doesn't support updated priority. // And the only way to update the priority is by deleting, re-adding the delegate with a new priority tListAddedEntry listEntry = new tListAddedEntry(); listEntry.aDelegate = aDelegate; listEntry.priority = priority; listEntry.listToBeAdded = list; utNode<tListAddedEntry> listElement = new utNode<tListAddedEntry> (); listElement.next = listElement.prev = null; listElement.obj = listEntry; _delegatesToBeAdded.DL_APPEND(listElement); }
public utList <Tile> getTilesAt(Vector2 positionInNodeSpace) { Vector2 uPositionInNodeSpace = positionInNodeSpace / UIWindow.PIXEL_PER_UNIT; utList <Tile> tiles = new utList <Tile>(); for (var ent = _tiles.head; ent != null; ent = ent.next) { Vector2 sptSize = ent.obj.spriteFrame.originalSize / UIWindow.PIXEL_PER_UNIT; Rect sptRect = new Rect(-sptSize / 2, sptSize); sptRect = CGAffineTransform.CGRectApplyAffineTransform(sptRect, ent.obj.transform); if (sptRect.Contains(uPositionInNodeSpace)) { tiles.DL_APPEND(ent.obj); } } return(tiles); }
public void removeLaterDelegate(System.Object aDelegate, utList<tListEntry> list) { // Only add it if it was not already added for deletion if( ! removeDelegate<tListAddedEntry>(aDelegate, _delegatesToBeAdded)) { tListDeletedEntry listEntry = new tListDeletedEntry(); listEntry.aDelegate = aDelegate; listEntry.listToBeDeleted = list; utNode<tListDeletedEntry> listElement = new utNode<tListDeletedEntry> (); listElement.next = listElement.prev = null; listElement.obj = listEntry; _delegatesToBeRemoved.DL_APPEND(listElement ); } }
public utList <BBFlashMovie> getChildrenByClassName(string name) { if (name == null) { return(null); } utList <BBFlashMovie> children = new utList <BBFlashMovie>(); for (int i = 0; i < _depthDisplays.Length; i++) { BBGamelib.flash.imp.Display child = _depthDisplays[i]; if (child != null && !child.removed && child.define.className == name) { children.DL_APPEND(child as BBFlashMovie); } } return(children); }
public void DL_CONTACT(utList <T> list2) { var head1 = _head; var head2 = list2.head; if (head2 != null) { if (head1 != null) { var tmp = head2.prev; head2.prev = head1.prev; head1.prev.next = head2; head1.prev = tmp; } else { _head = head2; } } }
public void removeSpriteFramesFromTexture(Texture2D texture) { utList <string> keysToRemove = new utList <string> (); var enumerator = _spriteFrames.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <string, CCSpriteFrame> kv = enumerator.Current; string spriteFrameKey = kv.Key; CCSpriteFrame frame = kv.Value; if (frame.texture == texture) { keysToRemove.DL_APPEND(spriteFrameKey); } } for (var ent = keysToRemove.head; ent != null; ent = ent.next) { _spriteFrames.Remove(ent.obj); } }
//----------init------------ public CCScheduler() { _timeScale = 1.0f; // used to trigger CCTimer#update updateSelector = "update"; // impMethod = (TICK_IMP) [CCTimerTargetSelector instanceMethodForSelector:updateSelector]; // updates with priority updates0 = new utList <tListEntry>(); updatesNeg = new utList <tListEntry>(); updatesPos = new utList <tListEntry>(); hashForUpdates = new utHash <int, tHashUpdateEntry>(); // selectors with interval currentTarget = null; currentTargetSalvaged = false; hashForTimers = new utHash <int, tHashTimerEntry>(); updateHashLocked = false; _paused = false; }
public void addDelegate(System.Object aDelegate, int priority, utList<tListEntry> list) { tListEntry listEntry = new tListEntry(); listEntry.aDelegate = aDelegate; listEntry.priority = priority; utNode<tListEntry> listElement = new utNode<tListEntry> (); listElement.next = listElement.prev = null; listElement.obj = listEntry; bool added = false; for( utNode<tListEntry> elem = list.head; elem != null ; elem = elem.next ) { if( priority <= elem.obj.priority ) { if( elem == list.head ) list.DL_PREPEND(listElement); else { listElement.next = elem; listElement.prev = elem.prev; elem.prev.next = listElement; elem.prev = listElement; } added = true; break; } } // Not added? priority has the higher value. Append it. if( !added ) list.DL_APPEND(listElement); }