public override void applicationRunOnceOnBuilding () { #if !UNITY_EDITOR if(Application.isMobilePlatform) { Cursor.visible = false; // Once Android cursor bug is fixed, you can delete the next 3 lines. Texture2D cursorTexture = new Texture2D(1, 1); cursorTexture.SetPixel(0, 0, Color.clear); Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto); } #endif //CCGLView { GameObject obj = new GameObject (); obj.transform.parent = _window.transform; _view = obj.AddComponent<CCGLView> (); } //CCComponentsPool { GameObject obj = new GameObject(); obj.transform.parent = this.transform; _factory = obj.AddComponent<CCFactory>(); } //audio { GameObject obj = new GameObject (); obj.transform.parent = this.transform; _audioEngine = obj.AddComponent<SimpleAudioEngine> (); } }
public override void applicationRunOnceOnBuilding() { #if !UNITY_EDITOR if (Application.isMobilePlatform) { Cursor.visible = false; // Once Android cursor bug is fixed, you can delete the next 3 lines. Texture2D cursorTexture = new Texture2D(1, 1); cursorTexture.SetPixel(0, 0, Color.clear); Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto); } #endif //CCGLView { GameObject obj = new GameObject(); obj.transform.parent = _window.transform; _view = obj.AddComponent <CCGLView> (); } //CCComponentsPool { GameObject obj = new GameObject(); obj.transform.parent = this.transform; _factory = obj.AddComponent <CCFactory>(); } //audio { GameObject obj = new GameObject(); obj.transform.parent = this.transform; _audioEngine = obj.AddComponent <SimpleAudioEngine> (); } }
public virtual void Awake() { if (_Instance != null && _Instance != this) { Destroy(this.gameObject); return; } else { _Instance = this; } if (Application.isPlaying) { _backgroundMusicVolume = 1; _effectsVolume = 1; _currentSource = 0; } if (firstPassFlag) { gameObject.transform.position = Vector3.zero; gameObject.name = "AudioEngine"; firstPassFlag = false; _backgroundMusicSource = gameObject.AddComponent <AudioSource>(); _audioSources = new AudioSource[AUDIO_SOURCES_NUM]; for (int i = 0; i < AUDIO_SOURCES_NUM; i++) { _audioSources[i] = gameObject.AddComponent <AudioSource>(); } } }
public virtual void Awake() { if (_Instance != null && _Instance != this) { Destroy (this.gameObject); return; } else { _Instance = this; } if (Application.isPlaying) { _backgroundMusicVolume = 1; _effectsVolume = 1; _currentSource = 0; } if (firstPassFlag) { gameObject.transform.position = Vector3.zero; gameObject.name = "AudioEngine"; firstPassFlag = false; _backgroundMusicSource = gameObject.AddComponent<AudioSource>(); _audioSources = new AudioSource[AUDIO_SOURCES_NUM]; for(int i=0; i<AUDIO_SOURCES_NUM; i++) _audioSources[i] = gameObject.AddComponent<AudioSource>(); } }