public static CCScene Scene() { CCScene scene = new CCScene(); HelloKeyboardEvent layer = new HelloKeyboardEvent(); scene.addChild(layer); return scene; }
public static CCScene Scene() { CCScene scene = new CCScene(); HelloNSNotification layer = new HelloNSNotification(); scene.addChild(layer); return scene; }
public static CCScene Scene() { CCScene scene = new CCScene(); HelloEvents layer = new HelloEvents(); scene.addChild(layer); return scene; }
public static CCScene Scene() { CCScene scene = new CCScene(); HelloFlash layer = new HelloFlash(); scene.addChild(layer); return scene; }
// Helper class method that creates a Scene with the HelloWorldLayer as the only child. public static CCScene Scene() { // 'scene' is an autorelease object. CCScene scene = new CCScene(); // 'layer' is an autorelease object. HelloWorldLayer layer = new HelloWorldLayer(); // add layer as a child to scene scene.addChild(layer); // return the scene return scene; }
void setNextScene() { bool runningIsTransition = false;//[_runningScene isKindOfClass:transClass]; bool newIsTransition = false;//[_nextScene isKindOfClass:transClass]; // If it is not a transition, call onExit/cleanup if( ! newIsTransition ) { if(_runningScene!=null){ _runningScene.onExitTransitionDidStart(); _runningScene.onExit(); // issue #709. the root node (scene) should receive the cleanup message too // otherwise it might be leaked. if( _sendCleanupToScene) _runningScene.cleanup(); } } _runningScene = _nextScene; _nextScene = null; _runningScene.transform.parent = _view.transform; if( ! runningIsTransition ) { _runningScene.onEnter(); _runningScene.onEnterTransitionDidFinish(); } }
public void end() { _runningScene.onExitTransitionDidStart(); _runningScene.onExit(); _runningScene.cleanup(); _runningScene = null; _nextScene = null; // remove all objects, but don't release it. // runWithScene might be executed after 'end'. _scenesStack.Clear(); this.stopAnimation(); this.view = null; // Purge all managers / caches CCAnimationCache.PurgeSharedAnimationCache(); CCSpriteFrameCache.PurgeSharedSpriteFrameCache(); }
public void presentScene(CCScene scene) { if (_runningScene != null) replaceScene (scene); else runWithScene (scene); }
public void replaceScene(CCScene scene) { NSUtils.Assert( scene != null, "Argument must be non-nil"); if (_runningScene != null) { _sendCleanupToScene = true; _scenesStack.Pop(); _scenesStack.Push(scene); _nextScene = scene; // _nextScene is a weak ref } else { pushScene (scene); startAnimation(); } }
public void popScene() { NSUtils.Assert( _runningScene != null, "A running Scene is needed"); _scenesStack.Pop(); int c = _scenesStack.Count; if( c == 0 ) this.end(); else { _sendCleanupToScene = true; _nextScene = _scenesStack.Peek(); _runningScene.gameObject.SetActive(_runningScene.visible); } }
public void pushScene(CCScene scene) { NSUtils.Assert( scene != null, "Argument must be non-nil"); _sendCleanupToScene = false; if (_runningScene != null){ _runningScene.gameObject.SetActive(false); } _scenesStack.Push(scene); _nextScene = scene; // _nextScene is a weak ref }
public void runWithScene(CCScene scene) { NSUtils.Assert( scene != null, "Argument must be non-nil"); NSUtils.Assert(_runningScene == null, "This command can only be used to start the CCDirector. There is already a scene present."); pushScene (scene); startAnimation(); }
protected CCDirector() { CCDebug.Log("cocos2d: cocos2d-iphone v2.1"); // scenes _runningScene = null; _nextScene = null; // _notificationNode = nil; _oldAnimationInterval = _animationInterval = 1.0f / kDefaultFPS; _scenesStack = new Stack<CCScene> (10); // Set default projection (3D) // _projection = kCCDirectorProjectionDefault; // projection delegate if "Custom" projection is used // _delegate = nil; // FPS _displayStats = false; _displayError = false; // _totalFrames = _frames = 0; // paused ? _isPaused = false; // running thread // _runningThread = null; // scheduler _scheduler = new CCScheduler(); // action manager _actionManager = new CCActionManager (); _scheduler.scheduleUpdate (_actionManager, CCScheduler.kCCPrioritySystem, false); _winSizeInPixels = Vector2.zero; //CCDirectorIOS // _ccContentScaleFactor = 1; // _isContentScaleSupported = false; _touchDispatcher = new CCTouchDispatcher (); }