public override void applicationRunOnceOnBuilding() { #if !UNITY_EDITOR if (Application.isMobilePlatform) { Cursor.visible = false; // Once Android cursor bug is fixed, you can delete the next 3 lines. Texture2D cursorTexture = new Texture2D(1, 1); cursorTexture.SetPixel(0, 0, Color.clear); Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto); } #endif //CCGLView { GameObject obj = new GameObject(); obj.transform.parent = _window.transform; _view = obj.AddComponent <CCGLView> (); } //CCComponentsPool { GameObject obj = new GameObject(); obj.transform.parent = this.transform; _factory = obj.AddComponent <CCFactory>(); } //audio { GameObject obj = new GameObject(); obj.transform.parent = this.transform; _audioEngine = obj.AddComponent <SimpleAudioEngine> (); } }
public override void applicationRunOnceOnBuilding () { #if !UNITY_EDITOR if(Application.isMobilePlatform) { Cursor.visible = false; // Once Android cursor bug is fixed, you can delete the next 3 lines. Texture2D cursorTexture = new Texture2D(1, 1); cursorTexture.SetPixel(0, 0, Color.clear); Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto); } #endif //CCGLView { GameObject obj = new GameObject (); obj.transform.parent = _window.transform; _view = obj.AddComponent<CCGLView> (); } //CCComponentsPool { GameObject obj = new GameObject(); obj.transform.parent = this.transform; _factory = obj.AddComponent<CCFactory>(); } //audio { GameObject obj = new GameObject (); obj.transform.parent = this.transform; _audioEngine = obj.AddComponent<SimpleAudioEngine> (); } }
public virtual void Awake() { if (Application.isPlaying) { if (_Instance != null && _Instance != this) { Destroy (this.gameObject); return; } else { _Instance = this; } } if (firstPassFlag) { gameObject.transform.position = Vector3.zero; gameObject.name = "CCGLView"; firstPassFlag = false; } }
public virtual void Awake() { if (Application.isPlaying) { if (_Instance != null && _Instance != this) { Destroy(this.gameObject); return; } else { _Instance = this; } } if (firstPassFlag) { gameObject.transform.position = Vector3.zero; gameObject.name = "CCGLView"; firstPassFlag = false; } }