public static CCActionFiniteTime ActionWithArray(CCActionFiniteTime[] actions){ NSUtils.Assert (actions != null && actions.Length > 0, "CCActionSequence: actions should not be null."); CCActionFiniteTime prev = actions [0]; for (int i=1; i<actions.Length; i++) prev = ActionWithOneTwo (prev, actions [i]); return prev; }
public new virtual CCActionFiniteTime copy() { CCActionFiniteTime act = (CCActionFiniteTime)copyImpl(); NSUtils.Assert(act != null, "{0}:copyImpl not implemented", GetType().Name); return(act); }
public void initWithAction(CCActionFiniteTime action){ NSUtils.Assert(action != null, "CCReverseTime: action should not be nil"); NSUtils.Assert(action != _other, "CCReverseTime: re-init doesn't support using the same arguments"); base.initWithDuration (action.duration); _other = action; }
public virtual CCActionFiniteTime reverse() { CCActionFiniteTime act = (CCActionFiniteTime)reverseImpl(); NSUtils.Assert(act != null, "{0}:reverseImpl not implemented", GetType().Name); return(act); }
public static CCActionFiniteTime Actions(CCActionFiniteTime action1, params CCActionFiniteTime[] args){ CCActionFiniteTime prev = action1; for(int i=0; i<args.Length; i++){ CCActionFiniteTime now = args[i]; prev = ActionWithOneTwo(prev, now); } return prev; }
public void initWithAction(CCActionFiniteTime action) { NSUtils.Assert(action != null, "CCReverseTime: action should not be nil"); NSUtils.Assert(action != _other, "CCReverseTime: re-init doesn't support using the same arguments"); base.initWithDuration(action.duration); _other = action; }
public void initWithAction(CCActionFiniteTime action, uint times){ float d = action.duration * times; base.initWithDuration (d); _times = times; this.innerAction = action; _isActionInstant = action is CCActionInstant; if (_isActionInstant) _times -= 1; _total = 0; }
protected void initWithAction(CCActionFiniteTime one, CCActionFiniteTime two){ NSUtils.Assert( one!=null && two!=null, "Sequence: arguments must be non-nil"); NSUtils.Assert( one!=_actions[0] && one!=_actions[1], "Sequence: re-init using the same parameters is not supported"); NSUtils.Assert( two!=_actions[1] && two!=_actions[0], "Sequence: re-init using the same parameters is not supported"); float d = one.duration + two.duration; base.initWithDuration(d); _actions [0] = one; _actions [1] = two; }
public static CCActionFiniteTime ActionWithArray(CCActionFiniteTime[] actions) { NSUtils.Assert(actions != null && actions.Length > 0, "CCActionSequence: actions should not be null."); CCActionFiniteTime prev = actions [0]; for (int i = 1; i < actions.Length; i++) { prev = ActionWithOneTwo(prev, actions [i]); } return(prev); }
public static CCActionFiniteTime Actions(CCActionFiniteTime action1, params CCActionFiniteTime[] args) { CCActionFiniteTime prev = action1; for (int i = 0; i < args.Length; i++) { CCActionFiniteTime now = args[i]; prev = ActionWithOneTwo(prev, now); } return(prev); }
protected void initWithAction(CCActionFiniteTime one, CCActionFiniteTime two) { NSUtils.Assert(one != null && two != null, "Sequence: arguments must be non-nil"); NSUtils.Assert(one != _actions[0] && one != _actions[1], "Sequence: re-init using the same parameters is not supported"); NSUtils.Assert(two != _actions[1] && two != _actions[0], "Sequence: re-init using the same parameters is not supported"); float d = one.duration + two.duration; base.initWithDuration(d); _actions [0] = one; _actions [1] = two; }
public void initWithAction(CCActionFiniteTime action, uint times) { float d = action.duration * times; base.initWithDuration(d); _times = times; this.innerAction = action; _isActionInstant = action is CCActionInstant; if (_isActionInstant) { _times -= 1; } _total = 0; }
public void initWithAction(CCActionFiniteTime one, CCActionFiniteTime two){ NSUtils.Assert( one!=null && two!=null, "Sequence: arguments must be non-nil"); NSUtils.Assert( one!=_one && one!=_two, "Spawn: reinit using same parameters is not supported"); NSUtils.Assert( two!=_two && two!=_one, "Spawn: reinit using same parameters is not supported"); float d1 = one.duration; float d2 = two.duration; base.initWithDuration (Mathf.Max (d1, d2)); _one = one; _two = two; if (FloatUtils.Big(d1 , d2)) _two = CCSequence.Actions (two, new CCDelayTime (d1 - d2)); else if (d1 < d2) _one = CCSequence.Actions (one, new CCDelayTime (d2 - d1)); }
public static CCActionFiniteTime Actions(CCActionFiniteTime action1, params CCActionFiniteTime[] args) { CCActionFiniteTime prev = action1; if (args != null) { for (int i = 0; i < args.Length; i++) { CCActionFiniteTime now = args[i]; if (now == null) { break; } prev = ActionWithOneTwo(prev, now); } } return(prev); }
public void initWithAction(CCActionFiniteTime one, CCActionFiniteTime two) { NSUtils.Assert(one != null && two != null, "Sequence: arguments must be non-nil"); NSUtils.Assert(one != _one && one != _two, "Spawn: reinit using same parameters is not supported"); NSUtils.Assert(two != _two && two != _one, "Spawn: reinit using same parameters is not supported"); float d1 = one.duration; float d2 = two.duration; base.initWithDuration(Mathf.Max(d1, d2)); _one = one; _two = two; if (FloatUtils.Big(d1, d2)) { _two = CCSequence.Actions(two, new CCDelayTime(d1 - d2)); } else if (d1 < d2) { _one = CCSequence.Actions(one, new CCDelayTime(d2 - d1)); } }
/** Init an action with the specified action and forced target */ void initWithTarget(System.Object targetIn, CCActionFiniteTime actionIn) { base.initWithDuration(actionIn.duration); _forcedTarget = targetIn; _action = actionIn; }
/** Create an action with the specified action and forced target */ public CCTargetedAction(System.Object target, CCActionFiniteTime action) { NSUtils.Assert(target != null, "CCTargetedAction: target should not be null"); NSUtils.Assert(action != null, "CCTargetedAction: action should not be null"); initWithTarget(target, action); }
public CCRepeat(CCActionFiniteTime action, uint times) { initWithAction(action, times); }
public CCSequence(CCActionFiniteTime one, CCActionFiniteTime two){ initWithAction (one, two); }
public static CCActionFiniteTime ActionWithOneTwo(CCActionFiniteTime one, CCActionFiniteTime two){ CCSequence act = new CCSequence(one, two); return act; }
/** Create an action with the specified action and forced target */ public CCTargetedAction(System.Object target, CCActionFiniteTime action){ NSUtils.Assert (target != null, "CCTargetedAction: target should not be null"); NSUtils.Assert (action != null, "CCTargetedAction: action should not be null"); initWithTarget (target, action); }
protected CCSpawn(CCActionFiniteTime one, CCActionFiniteTime two) { initWithAction(one, two); }
public static CCActionFiniteTime ActionWithOneTwo(CCActionFiniteTime one, CCActionFiniteTime two) { CCSpawn act = new CCSpawn(one, two); return(act); }
/** Init an action with the specified action and forced target */ void initWithTarget(System.Object targetIn, CCActionFiniteTime actionIn){ base.initWithDuration (actionIn.duration); _forcedTarget = targetIn; _action = actionIn; }
public CCReverseTime(CCActionFiniteTime action) { initWithAction(action); }
public CCRepeat(CCActionFiniteTime action, uint times){ initWithAction (action, times); }
public CCSequence(CCActionFiniteTime one, CCActionFiniteTime two) { initWithAction(one, two); }
public CCReverseTime(CCActionFiniteTime action){ initWithAction(action); }
protected CCSpawn(CCActionFiniteTime one, CCActionFiniteTime two){ initWithAction (one, two); }