Exemple #1
0
 public void Save(String filename,StreamProgress.ProgressFunction pfunction)
 {
     String getextension = Path.GetExtension(filename);
     SaveFormatInfo sfi = null;
     if(getextension.Equals(".XBLF",StringComparison.OrdinalIgnoreCase))
     {
         sfi = new XmlSaveFormatInfo();
     }
     else
     {
         sfi = new BinarySaveFormatInfo();
     }
     Save(filename,sfi,pfunction);
 }
Exemple #2
0
        public static EditorSet FromStream(Stream inputstream, StreamProgress.ProgressFunction pcfunc)
        {
            string tempfile = BCBlockGameState.GetTempFile(".BLF");

            FileStream writeto = new FileStream(tempfile, FileMode.Create);
            byte[] membytes = new byte[inputstream.Length-inputstream.Position];
            inputstream.Read(membytes, 0, membytes.Length);
            writeto.Write(membytes, 0, membytes.Length);
            writeto.Close();
            EditorSet readset = FromFile(tempfile, pcfunc);
            File.Delete(tempfile);
            return readset;
        }
Exemple #3
0
        public void Save(Stream Target,SaveFormatInfo Format,StreamProgress.ProgressFunction pfunction)
        {
            SerializationInfo sinfo;
            try
            {

                Stream outstream = Target;
                {
                    using (StreamProgress sp = new StreamProgress(outstream, pfunction))
                    {
                        if (Format is BinarySaveFormatInfo)
                        {
                            BinarySaveFormatInfo BinInfo = Format as BinarySaveFormatInfo;
                            //write out whether this is compressed.
                            IFormatter binformatter = BCBlockGameState.getFormatter<EditorSet>(BCBlockGameState.DataSaveFormats.Format_Binary);
                            outstream.WriteByte((byte)(BinInfo.CompressionType != CompressionTypeConstants.Compression_None ? 1 : 0));
                            Stream targetstream;
                            switch (BinInfo.CompressionType)
                            {
                            case CompressionTypeConstants.Compression_GZip:
                                targetstream = new GZipStream(outstream, CompressionMode.Compress);
                                break;
                            case CompressionTypeConstants.Compression_Deflate:
                                targetstream = new DeflateStream(outstream, CompressionMode.Compress, CompressionLevel.BestCompression);
                                break;
                            default:
                                targetstream = outstream;
                                break;
                            }
                            using (targetstream)
                            {
                                Cursor.Current = Cursors.WaitCursor;
                                binformatter.Serialize(targetstream, this);
                                targetstream.Close();
                                Cursor.Current = Cursors.Default;
                            }
                        }
                        else if(Format is XmlSaveFormatInfo)
                        {
                            Cursor.Current = Cursors.WaitCursor;
                            //almost forgot to change this code to save to XML properly. the SOAP stuff, we have to remove at some stage...
                            XElement BuildElement = this.GetXmlData("EditorSet",null);
                            XDocument buildDocument = new XDocument(BuildElement);

                            buildDocument.Save(outstream,SaveOptions.OmitDuplicateNamespaces);

                            /*IFormatter xmlformat = BCBlockGameState.getFormatter<EditorSet>(BCBlockGameState.DataSaveFormats.Format_XML);
                            Cursor.Current = Cursors.WaitCursor;
                            xmlformat.Serialize(outstream,this);*/
                        }

                    }
                }

            }
            catch (Exception e)
            {
                Debug.Print("Exception in EditorSet.Save:" + e.ToString());

            }
            finally
            {
                Cursor.Current = Cursors.Default;
            }
        }
Exemple #4
0
        public static EditorSet FromFile(String filename,StreamProgress.ProgressFunction pcfunc)
        {
            Debug.Print("loading EditorSet from file:" + filename);
            if (filename == null) throw new ArgumentException("filename cannot be null");

            //System.Web.Script.Serialization.JavaScriptSerializer oSerializer
            using (FileStream inputstream = new FileStream(filename, FileMode.Open))
            {
                FileStream pcs = inputstream;

                if (Path.GetExtension(filename).ToUpper() == ".BLF")
                {
                    IFormatter useformatter = BCBlockGameState.getFormatter<EditorSet>(BCBlockGameState.DataSaveFormats.Format_Binary);
                    bool donocompressheader = false;
                    Stream acquirefrom = null;
                    using (StreamProgress sp = new StreamProgress(pcs, pcfunc))
                    {
                    tryagain:
                        try
                        {

                            //read in a bool. this determines whether it is compressed or not.
                            //bool readbool = new BinaryReader(inputstream).ReadBoolean();
                            if (!donocompressheader)
                            {
                                CompressionTypeConstants compression = (CompressionTypeConstants)inputstream.ReadByte();
                                Debug.Print("EditSet::FromFile- file compression header:" + compression);
                                switch (compression)
                                {
                                    case CompressionTypeConstants.Compression_GZip:
                                        acquirefrom = new GZipStream(inputstream, CompressionMode.Decompress);
                                        break;
                                    case CompressionTypeConstants.Compression_Deflate:
                                        acquirefrom = new DeflateStream(inputstream, CompressionMode.Decompress);
                                        break;
                                    default:
                                        acquirefrom = inputstream;
                                        break;
                                }
                            }
                            else
                            {
                                acquirefrom = inputstream;
                                inputstream.Seek(0, SeekOrigin.Begin);
                            }

                            using (acquirefrom)
                            {
                                EditorSet returnthis = (EditorSet)useformatter.Deserialize(acquirefrom);
                                if (returnthis.CreateData.SavedSounds != null)
                                    Debug.Print("returning EditorSet that contains " +
                                                returnthis.CreateData.SavedSounds.Count.ToString() + " Sounds.");
                                return returnthis;
                            }

                        }
                        catch (SerializationException se)
                        {
                            Trace.WriteLine("SerializationException:" + se.ToString());
                            donocompressheader = true;
                            goto tryagain;

                        }
                        finally
                        {
                            if (acquirefrom != null) acquirefrom.Close();
                        }
                    }
                    }
                else if(Path.GetExtension(filename).ToUpper() == ".XBLF")
                {
                    //uses CustomXmlFormatter to deserialize, and no compression.
                    using (StreamProgress sp = new StreamProgress(pcs, pcfunc))
                    {
                        XDocument loaddocument = XDocument.Load(inputstream);
                        EditorSet returnthis = new EditorSet(loaddocument.Root,null);
                        return returnthis;
                        /*IFormatter useformatter = BCBlockGameState.getFormatter<EditorSet>(BCBlockGameState.DataSaveFormats.Format_XML);
                        EditorSet returnthis = (EditorSet)useformatter.Deserialize(inputstream);
                        if (returnthis.CreateData.SavedSounds != null)
                            Debug.Print("returning EditorSet that contains " +
                                        returnthis.CreateData.SavedSounds.Count.ToString() + " Sounds.");
                        return returnthis;*/
                    }
                }
                    else
                    {
                        throw new Exception("Unsupported File Extension, \"" + Path.GetExtension(filename) + "\"");
                    }

                }

            return null;
        }
Exemple #5
0
 public void Save(String sTarget,SaveFormatInfo Format,StreamProgress.ProgressFunction pfunction)
 {
     //if(!File.Exists(sTarget)) throw new FileNotFoundException(sTarget);
     using (FileStream fs = new FileStream(sTarget, FileMode.Create))
     {
         Save(fs, Format, pfunction);
     }
 }