public void Save(string file)
        {
            // Check if the file does not exist
            if (!File.Exists(file))
            {
                // Create the file
                File.CreateText(file);
            }

            // Save the file
            M_PVP_Tact.Save(file);
        }
        public M_PvpTactControl(string file)
        {
            // Check if the file does not exist
            if (!File.Exists(file))
            {
                // Throw a new file not found exception
                throw new FileNotFoundException("Specified file could not be located.", file);
            }

            // Set the file
            _file = file;

            // Load the configurations
            M_PVP_Tact.Load(_file);

            // Pregenerated designer code
            InitializeComponent();
        }
        public M_PvpTactControl()
        {
            // Check if the file does not exist
            if (File.Exists(_file))
            {
                // Load the configurations
                M_PVP_Tact.Load(_file);
            }
            else
            {
                // Throw a new file not found exception
                // throw new FileNotFoundException("Default file could not be located.", _file);
            }


            // Pregenerated designer code
            InitializeComponent();
        }
        public void Open(string file)
        {
            // Load the configurations from the file
            M_PVP_Tact.Load(file);

            // Create a new tactics array
            M_PvpTact[] items = new M_PvpTact[M_PVP_Tact.Tactics.Count];

            // Copy the old tactics to the new array
            M_PVP_Tact.Tactics.CopyTo(items, 0);

            // Clear the listBoxTactics items list
            listBoxTactics.Items.Clear();

            // Add the new tactics array to the listBoxTactics items array
            listBoxTactics.Items.AddRange(items);

            // Set the listBoxTactics selected index to 0
            listBoxTactics.SelectedIndex = 0;
        }
 public void Save()
 {
     // Save the file
     M_PVP_Tact.Save(_file);
 }