//CONSTRUCTOR FOR BATTLEFORM INVENTORY BUTTON public Inventory(Azilor character, AzQuest form, BattleForm battle) { InitializeComponent(); hero = character; form1 = form; currentBattle = battle; }
//BATTLEFORM CONSTRUCTOR public BattleForm(string mob, Azilor character, List <MapTile> location, AzQuest form) { InitializeComponent(); Monster = mob; creature = new AzilorQuest.Monster(mob); hero = character; rand = new Random(); area = location; form1 = form; }
//CONSTRUCTORS public Map(List <MapTile> world, Azilor player) { InitializeComponent(); area = world; hero = player; }
//CONSTRUCTORS public Inventory(Azilor character, AzQuest form) { InitializeComponent(); hero = character; form1 = form; }