public override HardwareVertexBuffer CreateVertexBuffer( VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage, bool useShadowBuffer ) { var vertexBuffer = new GLES2HardwareVertexBuffer( this, vertexDeclaration, numVerts, usage, true ); lock ( VertexBuffersMutex ) { vertexBuffers.Add( vertexBuffer ); } return vertexBuffer; }
public override HardwareVertexBuffer CreateVertexBuffer(VertexDeclaration vertexDeclaration, int numVerts, BufferUsage usage, bool useShadowBuffer) { var vertexBuffer = new GLES2HardwareVertexBuffer(this, vertexDeclaration, numVerts, usage, true); lock ( VertexBuffersMutex ) { vertexBuffers.Add(vertexBuffer); } return(vertexBuffer); }