MakeFloatArray() public méthode

public MakeFloatArray ( float floats ) : void
floats float
Résultat void
		public void SetConstant( int index, Matrix4 mat )
		{
			var a = new float[16];

			// set as 4x 4-element floats
			if ( TransposeMatrices )
			{
				mat.Transpose().MakeFloatArray( a );
			}
			else
			{
				mat.MakeFloatArray( a );
			}

			SetConstant( index, a, 4 );
		}
		public void WriteRawConstant( int physicalIndex, Matrix4 m, int elementCount )
		{
			var arr = new float[16];
			// remember, raw content access uses raw float count rather than float4
			if ( TransposeMatrices )
			{
				var t = m.Transpose();
				t.MakeFloatArray( arr );
				_writeRawConstants( physicalIndex, arr, elementCount > 16 ? 16 : elementCount );
			}
			else
			{
				m.MakeFloatArray( arr );
				_writeRawConstants( physicalIndex, arr, elementCount > 16 ? 16 : elementCount );
			}
		}
 public void SetNamedConstant(string name, Matrix4 value)
 {
     var floats = new float[16];
     value.MakeFloatArray( floats );
     SetNamedConstant(name, floats);
 }