Exemple #1
0
        public void ServerConnected(Socket serverSock)
        {
            // byte[] buffer = ConvertStrToBytes("Hello There");
            //   toSever.SendMessage(buffer);
            //  long value = socket.Handle.ToInt64();

            //cmdConnect2.Enabled = false;
            //cmdClose2.Enabled = true;
            PublishMessage(logBox2, "Connection Opened!");

            //Heartbeat hb = new Heartbeat();
            //hb.timeout += new Heartbeat.timerDelegate(clientTimeout);
            //serverHeartbeats.Add(value, hb);

            //long key = socket.Handle.ToInt64();
            toServer[serverSock].StartListen();
            //clientTerminal.StartListen();
            //long key = socket.Handle.ToInt64();
            //m_clients[key].StartListen();
            // myGlobals.psxClients[key].StartListen();
            PublishMessage(logBox2, "Start listening to server messages");

            //Heartbeat sTimer = new Heartbeat();
            //sTimer.timeout += new Heartbeat.timerDelegate(serverTimeout);
            serverHeartbeat sTimer = new serverHeartbeat();

            sTimer.timeout += new serverHeartbeat.timerDelegate(serverTimeout);
            sTimer.start();
            serverTimers.Add(serverSock, sTimer);
        }
Exemple #2
0
        public void ServerConnected(Socket serverSock)
        {
           // byte[] buffer = ConvertStrToBytes("Hello There");
         //   toSever.SendMessage(buffer);
          //  long value = socket.Handle.ToInt64();

            //cmdConnect2.Enabled = false;
            //cmdClose2.Enabled = true;
            PublishMessage(logBox2, "Connection Opened!");

            //Heartbeat hb = new Heartbeat();
            //hb.timeout += new Heartbeat.timerDelegate(clientTimeout);
            //serverHeartbeats.Add(value, hb);

            //long key = socket.Handle.ToInt64();
            toServer[serverSock].StartListen();
            //clientTerminal.StartListen();
            //long key = socket.Handle.ToInt64();
            //m_clients[key].StartListen();
           // myGlobals.psxClients[key].StartListen();
            PublishMessage(logBox2, "Start listening to server messages");

            //Heartbeat sTimer = new Heartbeat();
            //sTimer.timeout += new Heartbeat.timerDelegate(serverTimeout);
            serverHeartbeat sTimer = new serverHeartbeat();
            sTimer.timeout += new serverHeartbeat.timerDelegate(serverTimeout);
            sTimer.start();
            serverTimers.Add(serverSock, sTimer);
        }