public static Matrix4x4_[] SetMatrix4x4s(Matrix4x4[] mats) { Matrix4x4_[] _mats = new Matrix4x4_[mats.Length]; for (int i = 0; i < _mats.Length; i++) { _mats[i] = mats[i]; } return(_mats); }
public SkinnedMeshRenderer GetSkinnedMesh(Dictionary <string, Transform> bones, SkinnedMeshRenderer skin) { Mesh _mesh = new Mesh(); _mesh.vertices = Vec3.GetVectors(vertices); _mesh.normals = Vec3.GetVectors(normals); _mesh.tangents = Vec4.GetVectors(tangents); _mesh.uv = Vec2.GetVectors(uv); _mesh.boneWeights = BoneWeight_.GetBoneWeights(boneWeights); _mesh.bindposes = Matrix4x4_.GetMatrix4x4s(bindposes); _mesh.triangles = triangles; _mesh.RecalculateBounds(); skin.sharedMesh = _mesh; Texture2D tex = new Texture2D(0, 0); if (texture != null) { tex.LoadImage(texture); } else { tex = null; } skin.material.mainTexture = tex; skin.material.color = color; skin.name = name; skin.rootBone.name = rootBoneName; List <Transform> _bones = new List <Transform>(); for (int i = 0; i < bonesName.Length; i++) { string _name = bonesName[i]; if (bones.ContainsKey(_name)) { _bones.Add(bones[_name]); } else { AvatarDebug.Log("bones name is null!"); } } skin.bones = _bones.ToArray(); return(skin); }
public SkinnedInfo(SkinnedMeshRenderer skin) { Mesh _mesh = skin.sharedMesh; vertices = Vec3.SetVectors(_mesh.vertices); normals = Vec3.SetVectors(_mesh.normals); tangents = Vec4.SetVectors(_mesh.tangents); uv = Vec2.SetVectors(_mesh.uv); boneWeights = BoneWeight_.SetBoneWeights(_mesh.boneWeights); bindposes = Matrix4x4_.SetMatrix4x4s(_mesh.bindposes); triangles = _mesh.triangles; _mesh.RecalculateBounds(); skin.sharedMesh = _mesh; color = skin.material.color; name = skin.name; rootBoneName = skin.rootBone.name; bonesName = new string[skin.bones.Length]; for (int i = 0; i < bonesName.Length; i++) { bonesName[i] = skin.bones[i].name; } Texture2D matTex = (Texture2D)skin.material.mainTexture; if (matTex) { Texture2D tex = new Texture2D(matTex.width, matTex.height); try { tex.SetPixels(matTex.GetPixels()); tex.Apply(); texture = tex.EncodeToPNG(); } catch { texture = null; AvatarDebug.Log("mainTexture is not read/write!"); } } else { texture = null; AvatarDebug.Log("mainTexture is null!"); } }