public override void ExecuteBuild() { Log("Starting 1st timer (1s). This should not crash."); using (var SafeTimer = new WatchdogTimer(1)) { // Wait 500ms Log("Started {0}", SafeTimer.GetProcessName()); Thread.Sleep(500); } Log("First timer disposed successfully."); Log("Starting 2nd timer (2s). This should throw an exception after 1 second."); try { using (var CrashTimer = new WatchdogTimer(2)) { // Wait 5s (this will trigger the watchdog timer) Log("Started {0}", CrashTimer.GetProcessName()); Thread.Sleep(1000); throw new Exception("Test exceptions under WatchdogTimer"); } } catch (Exception Ex) { Log("Triggered exception guarded by WatchdogTimer:"); Log(System.Diagnostics.TraceEventType.Information, Ex); } Log("Starting 3rd timer (2s). This should crash after 2 seconds."); using (var CrashTimer = new WatchdogTimer(2)) { // Wait 5s (this will trigger the watchdog timer) Log("Started {0}", CrashTimer.GetProcessName()); Thread.Sleep(5000); } }
private static void RunStandaloneClient(List<DeploymentContext> DeployContextList, string ClientLogFile, ERunOptions ClientRunFlags, string ClientApp, string ClientCmdLine, ProjectParams Params) { if (Params.Unattended) { int Timeout = 60 * 30; if (Params.RunAutomationTests) { Timeout = 6 * 60 * 60; } using (var Watchdog = new WatchdogTimer(Timeout)) { string AllClientOutput = ""; ProcessResult ClientProcess = null; FileStream ClientProcessLog = null; StreamReader ClientLogReader = null; Log("Starting Client for unattended test...."); ClientProcess = Run(ClientApp, ClientCmdLine + " -FORCELOGFLUSH", null, ClientRunFlags | ERunOptions.NoWaitForExit); while (!FileExists(ClientLogFile) && !ClientProcess.HasExited) { Log("Waiting for client logging process to start...{0}", ClientLogFile); Thread.Sleep(2000); } if (!ClientProcess.HasExited) { Thread.Sleep(2000); Log("Client logging process started...{0}", ClientLogFile); ClientProcessLog = File.Open(ClientLogFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); ClientLogReader = new StreamReader(ClientProcessLog); } if (ClientProcess.HasExited || ClientLogReader == null) { throw new AutomationException("Client exited before we asked it to."); } bool bKeepReading = true; bool WelcomedCorrectly = false; while (!ClientProcess.HasExited && bKeepReading) { while (!ClientLogReader.EndOfStream && bKeepReading && !ClientProcess.HasExited) { string ClientOutput = ClientLogReader.ReadToEnd(); if (!String.IsNullOrEmpty(ClientOutput)) { AllClientOutput += ClientOutput; Console.Write(ClientOutput); string LookFor = "Bringing up level for play took"; if (Params.RunAutomationTest != "") { LookFor = "Automation Test Succeeded"; } else if (Params.RunAutomationTests) { LookFor = "Automation Test Queue Empty"; } else if (Params.EditorTest) { LookFor = "Asset discovery search completed in"; } if (AllClientOutput.Contains(LookFor)) { Log("Client loaded, lets wait 30 seconds..."); Thread.Sleep(30000); if (!ClientProcess.HasExited) { WelcomedCorrectly = true; } Log("Test complete..."); bKeepReading = false; } else if (Params.RunAutomationTests) { int FailIndex = AllClientOutput.IndexOf("Automation Test Failed"); int ParenIndex = AllClientOutput.LastIndexOf(")"); if (FailIndex >= 0 && ParenIndex > FailIndex) { string Tail = AllClientOutput.Substring(FailIndex); int CloseParenIndex = Tail.IndexOf(")"); int OpenParenIndex = Tail.IndexOf("("); string Test = ""; if (OpenParenIndex >= 0 && CloseParenIndex > OpenParenIndex) { Test = Tail.Substring(OpenParenIndex + 1, CloseParenIndex - OpenParenIndex - 1); } #if true Log("Stopping client..."); ClientProcess.StopProcess(); if (IsBuildMachine) { Thread.Sleep(70000); } #endif throw new AutomationException("Automated test failed ({0}).", Test); } } } } } if (ClientProcess != null && !ClientProcess.HasExited) { Log("Stopping client..."); ClientProcess.StopProcess(); } // this is hack that prevents a hang if (IsBuildMachine) { Thread.Sleep(70000); } if (!WelcomedCorrectly) { throw new AutomationException("Client exited before we asked it to."); } } } else { var SC = DeployContextList[0]; ProcessResult ClientProcess = SC.StageTargetPlatform.RunClient(ClientRunFlags, ClientApp, ClientCmdLine, Params); if (ClientProcess != null) { // If the client runs without StdOut redirect we're going to read the log output directly from log file on // a separate thread. if ((ClientRunFlags & ERunOptions.NoStdOutRedirect) == ERunOptions.NoStdOutRedirect) { ClientLogReaderThread = new System.Threading.Thread(ClientLogReaderProc); ClientLogReaderThread.Start(new object[] { ClientLogFile, ClientProcess }); } do { Thread.Sleep(100); } while (ClientProcess.HasExited == false); } } }
public override void ExecuteBuild() { Log("Starting the first timer (1s). This should not crash."); using (var SafeTimer = new WatchdogTimer(1)) { // Wait 500ms Thread.Sleep(500); } Log("First timer disposed successfully."); Log("Starting the second timer (2s). This should crash after 2 seconds."); using (var CrashTimer = new WatchdogTimer(2)) { // Wait 5s (this will trigger the watchdog timer) Thread.Sleep(5000); } }
private static void RunClientWithServer(string ServerLogFile, ProcessResult ServerProcess, string ClientApp, string ClientCmdLine, ERunOptions ClientRunFlags, string ClientLogFile, ProjectParams Params) { ProcessResult ClientProcess = null; var OtherClients = new List<ProcessResult>(); bool WelcomedCorrectly = false; int NumClients = Params.NumClients; string AllClientOutput = ""; if (Params.Unattended) { int Timeout = 60 * 5; if (Params.FakeClient) { Timeout = 60 * 15; } if (Params.RunAutomationTests) { Timeout = 6 * 60 * 60; } using (var Watchdog = new WatchdogTimer(Timeout)) { while (!FileExists(ServerLogFile) && !ServerProcess.HasExited) { Log("Waiting for logging process to start..."); Thread.Sleep(2000); } Thread.Sleep(1000); string AllServerOutput = ""; using (FileStream ProcessLog = File.Open(ServerLogFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite)) { StreamReader LogReader = new StreamReader(ProcessLog); bool bKeepReading = true; FileStream ClientProcessLog = null; StreamReader ClientLogReader = null; // Read until the process has exited. while (!ServerProcess.HasExited && bKeepReading) { while (!LogReader.EndOfStream && bKeepReading && ClientProcess == null) { string Output = LogReader.ReadToEnd(); if (!String.IsNullOrEmpty(Output)) { AllServerOutput += Output; if (ClientProcess == null && (AllServerOutput.Contains("Game Engine Initialized") || AllServerOutput.Contains("Unreal Network File Server is ready"))) { Log("Starting Client for unattended test...."); ClientProcess = Run(ClientApp, ClientCmdLine + " -FORCELOGFLUSH", null, ClientRunFlags | ERunOptions.NoWaitForExit); //@todo no testing is done on these if (NumClients > 1 && NumClients < 9) { for (int i = 1; i < NumClients; i++) { Log("Starting Extra Client...."); OtherClients.Add(Run(ClientApp, ClientCmdLine, null, ClientRunFlags | ERunOptions.NoWaitForExit)); } } while (!FileExists(ClientLogFile) && !ClientProcess.HasExited) { Log("Waiting for client logging process to start...{0}", ClientLogFile); Thread.Sleep(2000); } if (!ClientProcess.HasExited) { Thread.Sleep(2000); Log("Client logging process started...{0}", ClientLogFile); ClientProcessLog = File.Open(ClientLogFile, FileMode.Open, FileAccess.Read, FileShare.ReadWrite); ClientLogReader = new StreamReader(ClientProcessLog); } } else if (ClientProcess == null && !ServerProcess.HasExited) { Log("Waiting for server to start...."); Thread.Sleep(2000); } if (ClientProcess != null && ClientProcess.HasExited) { ServerProcess.StopProcess(); if (IsBuildMachine) { Thread.Sleep(70000); } throw new AutomationException("Client exited before we asked it to."); } } } if (ClientLogReader != null) { if (ClientProcess.HasExited) { ServerProcess.StopProcess(); if (IsBuildMachine) { Thread.Sleep(70000); } throw new AutomationException("Client exited or closed the log before we asked it to."); } while (!ClientProcess.HasExited && !ServerProcess.HasExited && bKeepReading) { while (!ClientLogReader.EndOfStream && bKeepReading && !ServerProcess.HasExited && !ClientProcess.HasExited) { string ClientOutput = ClientLogReader.ReadToEnd(); if (!String.IsNullOrEmpty(ClientOutput)) { AllClientOutput += ClientOutput; Console.Write(ClientOutput); string LookFor = "Bringing up level for play took"; if (Params.DedicatedServer) { LookFor = "Welcomed by server"; } else if (Params.RunAutomationTest != "") { LookFor = "Automation Test Succeeded"; } else if (Params.RunAutomationTests) { LookFor = "Automation Test Queue Empty"; } if (AllClientOutput.Contains(LookFor)) { if (Params.FakeClient) { Log("Welcomed by server or client loaded, lets wait ten minutes..."); Thread.Sleep(60000 * 10); } else { Log("Welcomed by server or client loaded, lets wait 30 seconds..."); Thread.Sleep(30000); } if (!ServerProcess.HasExited && !ClientProcess.HasExited) { WelcomedCorrectly = true; } if (!ServerProcess.HasExited) { Log("Test complete"); if (ClientProcess != null && !ClientProcess.HasExited) { Log("Stopping client...."); ClientProcess.StopProcess(); } Log("Stopping server...."); ServerProcess.StopProcess(); if (IsBuildMachine) { Thread.Sleep(70000); } } bKeepReading = false; } else if (Params.RunAutomationTests) { int FailIndex = AllClientOutput.IndexOf("Automation Test Failed"); int ParenIndex = AllClientOutput.LastIndexOf(")"); if (FailIndex >= 0 && ParenIndex > FailIndex) { string Tail = AllClientOutput.Substring(FailIndex); int CloseParenIndex = Tail.IndexOf(")"); int OpenParenIndex = Tail.IndexOf("("); string Test = ""; if (OpenParenIndex >= 0 && CloseParenIndex > OpenParenIndex) { Test = Tail.Substring(OpenParenIndex + 1, CloseParenIndex - OpenParenIndex - 1); } #if true if (!ServerProcess.HasExited) { Log("Stopping server...."); ServerProcess.StopProcess(); } if (ClientProcess != null && !ClientProcess.HasExited) { Log("Stopping client...."); ClientProcess.StopProcess(); } foreach (var OtherClient in OtherClients) { if (OtherClient != null && !OtherClient.HasExited) { Log("Stopping client...."); OtherClient.StopProcess(); } } if (IsBuildMachine) { Thread.Sleep(70000); } #endif throw new AutomationException("Automated test failed ({0}).", Test); } } } } } } } } } } else { LogFileReaderProcess(ServerLogFile, ServerProcess, (string Output) => { bool bKeepReading = true; if (ClientProcess == null && !String.IsNullOrEmpty(Output)) { AllClientOutput += Output; if (ClientProcess == null && (AllClientOutput.Contains("Game Engine Initialized") || AllClientOutput.Contains("Unreal Network File Server is ready"))) { Log("Starting Client...."); ClientProcess = Run(ClientApp, ClientCmdLine, null, ClientRunFlags | ERunOptions.NoWaitForExit); if (NumClients > 1 && NumClients < 9) { for (int i = 1; i < NumClients; i++) { Log("Starting Extra Client...."); OtherClients.Add(Run(ClientApp, ClientCmdLine, null, ClientRunFlags | ERunOptions.NoWaitForExit)); } } } } else if (ClientProcess == null && !ServerProcess.HasExited) { Log("Waiting for server to start...."); Thread.Sleep(2000); } if (String.IsNullOrEmpty(Output) == false) { Console.Write(Output); } if (ClientProcess != null && ClientProcess.HasExited) { Log("Client exited, stopping server...."); ServerProcess.StopProcess(); bKeepReading = false; } return bKeepReading; // Keep reading }); } Log("Server exited...."); if (ClientProcess != null && !ClientProcess.HasExited) { ClientProcess.StopProcess(); } foreach (var OtherClient in OtherClients) { if (OtherClient != null && !OtherClient.HasExited) { OtherClient.StopProcess(); } } if (Params.Unattended) { // this is a hack to prevent hangs on exit if (IsBuildMachine) { Thread.Sleep(70000); } if (!WelcomedCorrectly) { throw new AutomationException("Server or client exited before we asked it to."); } } }