// looks for an edit at depth "depth" // returns false and null in bestScript if no edit is found at depth "depth" // returns false and not null in bestScript if found // returns true if timeout internal static bool GetDFAEditScriptTimeout( Automaton<BDD> dfa1, Automaton<BDD> dfa2, HashSet<char> al, CharSetSolver solver, List<long> editScriptHash, List<DFAEdit> editList, int depth, long timeout, Stopwatch sw, Pair<IEnumerable<string>, IEnumerable<string>> tests, double dfa1density, int totalCost, DFAEditScript bestScript, Dictionary<int, int> stateNamesMapping) { // check timer if (sw.ElapsedMilliseconds > timeout) return true; //Compute worst case distance, call finalScript with this value? int dist = (dfa1.StateCount + dfa2.StateCount) * (al.Count + 1); //Stop if no more moves left if (depth == 0) { if (DFAUtilities.ApproximateMNEquivalent(tests, dfa1density, dfa2, al, solver) && dfa2.IsEquivalentWith(dfa1, solver)) //check if totalCost < finalScript cost and replace if needed if (bestScript.script == null || totalCost < bestScript.GetCost()) bestScript.script = ObjectCopier.Clone<List<DFAEdit>>(editList); return false; } DFAEdit edit = null; #region Flip one move target state foreach (var move in dfa2.GetMoves()) { //Creaty copy of the moves without current move var movesWithoutCurrMove = dfa2.GetMoves().ToList(); movesWithoutCurrMove.Remove(move); //Redirect every ch belonging to move condition foreach (var c in solver.GenerateAllCharacters(move.Label, false)) { long hash = IntegerUtil.PairToInt(move.SourceState, c - 97) + dfa2.StateCount; if (CanAdd(hash, editScriptHash)) { editScriptHash.Insert(0, hash); //Local copy of moves var newMoves = movesWithoutCurrMove.ToList(); var newMoveCondition = solver.MkCharConstraint(false, c); #region Remove ch from current move var andCond = solver.MkAnd(move.Label, solver.MkNot(newMoveCondition)); //add back move without ch iff satisfiable if (solver.IsSatisfiable(andCond)) newMoves.Add(new Move<BDD>(move.SourceState, move.TargetState, andCond)); #endregion #region Redirect c to a different state foreach (var state in dfa2.States) if (state != move.TargetState) { var newMovesComplete = newMoves.ToList(); newMovesComplete.Add(new Move<BDD>(move.SourceState, state, newMoveCondition)); var dfa2new = Automaton<BDD>.Create(dfa2.InitialState, dfa2.GetFinalStates(), newMovesComplete); edit = new DFAEditMove(stateNamesMapping[move.SourceState], stateNamesMapping[state], c); editList.Insert(0, edit); if (GetDFAEditScriptTimeout(dfa1, dfa2new, al, solver, editScriptHash, editList, depth - 1, timeout, sw, tests, dfa1density, totalCost + edit.GetCost(), bestScript, stateNamesMapping)) return true; editList.RemoveAt(0); } #endregion editScriptHash.RemoveAt(0); } } } #endregion #region Flip one state from fin to non fin foreach (var state in dfa2.States) { if (CanAdd(state, editScriptHash)) { //flip its final non final status editScriptHash.Insert(0, state); var newFinalStates = new HashSet<int>(dfa2.GetFinalStates()); Automaton<BDD> dfa2new = null; if (dfa2.GetFinalStates().Contains(state)) { edit = new DFAEditState(stateNamesMapping[state], false); editList.Insert(0, edit); newFinalStates.Remove(state); dfa2new = Automaton<BDD>.Create(dfa2.InitialState, newFinalStates, dfa2.GetMoves()); } else { edit = new DFAEditState(stateNamesMapping[state], true); editList.Insert(0, edit); newFinalStates.Add(state); dfa2new = Automaton<BDD>.Create(dfa2.InitialState, newFinalStates, dfa2.GetMoves()); } if (GetDFAEditScriptTimeout(dfa1, dfa2new, al, solver, editScriptHash, editList, depth - 1, timeout, sw, tests, dfa1density, totalCost + edit.GetCost(), bestScript, stateNamesMapping)) return true; editScriptHash.RemoveAt(0); editList.RemoveAt(0); } } #endregion return false; }
// looks for an edit at depth "depth" // returns false and null in bestScript if no edit is found at depth "depth" // returns false and not null in bestScript if found // returns true if timeout internal static bool GetDFAEditScriptTimeout( Automaton <BDD> dfa1, Automaton <BDD> dfa2, HashSet <char> al, CharSetSolver solver, List <long> editScriptHash, List <DFAEdit> editList, int depth, long timeout, Stopwatch sw, Pair <IEnumerable <string>, IEnumerable <string> > tests, double dfa1density, int totalCost, DFAEditScript bestScript, Dictionary <int, int> stateNamesMapping) { // check timer if (sw.ElapsedMilliseconds > timeout) { return(true); } //Compute worst case distance, call finalScript with this value? int dist = (dfa1.StateCount + dfa2.StateCount) * (al.Count + 1); //Stop if no more moves left if (depth == 0) { if (DFAUtilities.ApproximateMNEquivalent(tests, dfa1density, dfa2, al, solver) && dfa2.IsEquivalentWith(dfa1, solver)) { //check if totalCost < finalScript cost and replace if needed if (bestScript.script == null || totalCost < bestScript.GetCost()) { bestScript.script = ObjectCopier.Clone <List <DFAEdit> >(editList); } } return(false); } DFAEdit edit = null; #region Flip one move target state foreach (var move in dfa2.GetMoves()) { //Creaty copy of the moves without current move var movesWithoutCurrMove = dfa2.GetMoves().ToList(); movesWithoutCurrMove.Remove(move); //Redirect every ch belonging to move condition foreach (var c in solver.GenerateAllCharacters(move.Label, false)) { long hash = IntegerUtil.PairToInt(move.SourceState, c - 97) + dfa2.StateCount; if (CanAdd(hash, editScriptHash)) { editScriptHash.Insert(0, hash); //Local copy of moves var newMoves = movesWithoutCurrMove.ToList(); var newMoveCondition = solver.MkCharConstraint(false, c); #region Remove ch from current move var andCond = solver.MkAnd(move.Label, solver.MkNot(newMoveCondition)); //add back move without ch iff satisfiable if (solver.IsSatisfiable(andCond)) { newMoves.Add(new Move <BDD>(move.SourceState, move.TargetState, andCond)); } #endregion #region Redirect c to a different state foreach (var state in dfa2.States) { if (state != move.TargetState) { var newMovesComplete = newMoves.ToList(); newMovesComplete.Add(new Move <BDD>(move.SourceState, state, newMoveCondition)); var dfa2new = Automaton <BDD> .Create(dfa2.InitialState, dfa2.GetFinalStates(), newMovesComplete); edit = new DFAEditMove(stateNamesMapping[move.SourceState], stateNamesMapping[state], c); editList.Insert(0, edit); if (GetDFAEditScriptTimeout(dfa1, dfa2new, al, solver, editScriptHash, editList, depth - 1, timeout, sw, tests, dfa1density, totalCost + edit.GetCost(), bestScript, stateNamesMapping)) { return(true); } editList.RemoveAt(0); } } #endregion editScriptHash.RemoveAt(0); } } } #endregion #region Flip one state from fin to non fin foreach (var state in dfa2.States) { if (CanAdd(state, editScriptHash)) { //flip its final non final status editScriptHash.Insert(0, state); var newFinalStates = new HashSet <int>(dfa2.GetFinalStates()); Automaton <BDD> dfa2new = null; if (dfa2.GetFinalStates().Contains(state)) { edit = new DFAEditState(stateNamesMapping[state], false); editList.Insert(0, edit); newFinalStates.Remove(state); dfa2new = Automaton <BDD> .Create(dfa2.InitialState, newFinalStates, dfa2.GetMoves()); } else { edit = new DFAEditState(stateNamesMapping[state], true); editList.Insert(0, edit); newFinalStates.Add(state); dfa2new = Automaton <BDD> .Create(dfa2.InitialState, newFinalStates, dfa2.GetMoves()); } if (GetDFAEditScriptTimeout(dfa1, dfa2new, al, solver, editScriptHash, editList, depth - 1, timeout, sw, tests, dfa1density, totalCost + edit.GetCost(), bestScript, stateNamesMapping)) { return(true); } editScriptHash.RemoveAt(0); editList.RemoveAt(0); } } #endregion return(false); }