//For timeout Subtitution
        private void _btnTimeSub_Click(object sender, EventArgs e)
        {
            int  curSet     = Common.g_Game.GetCurSet();
            bool exchangeAB = _chkScoreExchangeLR.Checked;

            bool bResult = false;

            if (sender == _btnTimeAAdd)
            {
                bResult = Common.dbSettingSubtitutionTimeOutCount(true, exchangeAB ? false : true, true, curSet);
            }
            else if (sender == _btnTimeAReduce)
            {
                bResult = Common.dbSettingSubtitutionTimeOutCount(true, exchangeAB ? false : true, false, curSet);
            }
            else if (sender == _btnTimeBAdd)
            {
                bResult = Common.dbSettingSubtitutionTimeOutCount(true, exchangeAB ? true : false, true, curSet);
            }
            else if (sender == _btnTimeBReduce)
            {
                bResult = Common.dbSettingSubtitutionTimeOutCount(true, exchangeAB ? true : false, false, curSet);
            }
            else if (sender == _btnSubAAdd)
            {
                bResult = Common.dbSettingSubtitutionTimeOutCount(false, exchangeAB ? false : true, true, curSet);
            }
            else if (sender == _btnSubAReduce)
            {
                bResult = Common.dbSettingSubtitutionTimeOutCount(false, exchangeAB ? false : true, false, curSet);
            }
            else if (sender == _btnSubBAdd)
            {
                bResult = Common.dbSettingSubtitutionTimeOutCount(false, exchangeAB ? true : false, true, curSet);
            }
            else if (sender == _btnSubBReduce)
            {
                bResult = Common.dbSettingSubtitutionTimeOutCount(false, exchangeAB ? true : false, false, curSet);
            }
            else
            {
                Debug.Assert(false);
                return;
            }

            if (!bResult)
            {
                MessageBox.Show("修改失败!");
            }

            Common.dbMatchModifyTimeSet();
            Common.NotifyMatchResult();

            RefreshAll();
        }