//List<InteractableVehicle> nullVehicles = new List<InteractableVehicle>();

        protected override void Load()
        {
            Instance = this;
            if (Instance.Configuration.Instance.ClearVehicleDestoryListOnReload)
            {
                toRemove       = new List <InteractableVehicle>();
                VehicleData    = new Dictionary <InteractableVehicle, DateTime>();
                updateDateTime = new List <InteractableVehicle>();
            }
            Logger.Log("AutoClear has loaded!");
        }
        //List<InteractableVehicle> nullVehicles = new List<InteractableVehicle>();

        protected override void Load()
        {
            Instance = this;
            UnturnedPlayerEvents.OnPlayerChatted += UnturnedPlayerEvents_OnPlayerChatted;
            UnturnedPlayerEvents.OnPlayerDeath   += UnturnedPlayerEvents_OnPlayerDeath;
            if (Instance.Configuration.Instance.ClearVehicleDestoryListOnReload)
            {
                toRemove       = new List <InteractableVehicle>();
                VehicleData    = new Dictionary <InteractableVehicle, DateTime>();
                updateDateTime = new List <InteractableVehicle>();
            }

            /*  lastMessages = new Dictionary<CSteamID, string>();
             * sameMessageCount = new Dictionary<CSteamID, int>();
             * chatLogPlayers = new List<CSteamID>();  */
            Logger.Log("AutoClear has loaded!");
        }