public List <UserAccount> Read() { using (GameDbContext context = new GameDbContext()) { return(context.UserAccount.ToList()); } }
public void Create(UserAccount p) { using (GameDbContext context = new GameDbContext()) { context.UserAccount.Add(p); context.SaveChanges(); } }
public void Update(UserAccount p) { using (GameDbContext context = new GameDbContext()) { UserAccount original = context.UserAccount.FirstOrDefault(x => x.Id == p.Id); context.Entry(original).CurrentValues.SetValues(p); context.SaveChanges(); } }
public void Delete(UserAccount p) { using (GameDbContext context = new GameDbContext()) { UserAccount pToDel = context.UserAccount.First(x => x.Id == p.Id); context.UserAccount.Remove(pToDel); context.SaveChanges(); } }