public override void OnInspectorGUI() { serializedObject.Update(); GuiHelpers.DrawHeader(logoTexture); _tabIndex = GUILayout.Toolbar(_tabIndex, _tabsContent); EditorGUILayout.Separator(); switch (_tabIndex) { case 0: { DisplayBaseInjectionArea(); } break; case 1: { DisplaySettingsTab(); } break; } GuiHelpers.DisplayHelpToShowHelpBox(); EditorGUILayout.Separator(); serializedObject.ApplyModifiedProperties(); }
//// TODO : INVESTIGATE TO ACCESS THOSE VARIABLES AS THE DEFAULT INSPECTOR IS UGLY //private SerializedProperty wrapModeProperty; //private SerializedProperty filterModeProperty; //private SerializedProperty anisotropyLevelProperty; #endregion #region Overriden base class functions (https://docs.unity3d.com/ScriptReference/Editor.html) /// <summary> /// Draws the content of the Inspector /// </summary> public override void OnInspectorGUI() { GuiHelpers.DrawHeader(logoTexture); //serializedObject.Update(); //// HAD TO DISABLE THE DEFAULT INSPECTOR AS IT MADE PREVIEW LAG //DrawDefaultInspector(); //serializedObject.ApplyModifiedProperties(); }
public override void OnInspectorGUI() { serializedObject.Update(); GuiHelpers.DrawHeader(logoTexture); _tabIndex = GUILayout.Toolbar(_tabIndex, _tabsContent); EditorGUILayout.Separator(); switch (_tabIndex) { case 0: { DisplayCommonSettingsArea(); } break; case 1: { switch (((AuraLight)serializedObject.targetObject).Type) { case LightType.Directional: { DisplayDirectionalLightAdditionalSettingsArea(); } break; case LightType.Spot: { DisplaySpotLightAdditionalSettingsArea(); } break; case LightType.Point: { DisplayPointLightAdditionalSettingsArea(); } break; } } break; } GuiHelpers.DisplayHelpToShowHelpBox(); EditorGUILayout.Separator(); serializedObject.ApplyModifiedProperties(); }
private void OnGUI() { GuiHelpers.DrawHeader(logoTexture); EditorGUILayout.Separator(); EditorGUILayout.BeginVertical(EditorStyles.miniButton); GUILayout.Button(new GUIContent(" Create Texture3D Asset", texture3DIcon), GuiStyles.areaTitleBarStyle); GuiHelpers.DrawContextualHelpBox("Create a composite Texture3D from a Texture2D."); EditorGUILayout.Separator(); GuiHelpers.DrawContextualHelpBox("Source texture used to build the Texture3D."); EditorGUILayout.LabelField("Source Texture"); _sourceTexture = (Texture2D)EditorGUILayout.ObjectField(_sourceTexture, typeof(Texture2D), false); EditorGUILayout.Separator(); if (_sourceTexture != null) { _sourceTexturePath = AssetDatabase.GetAssetPath(_sourceTexture); TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(_sourceTexturePath); if (textureImporter.isReadable) { EditorGUILayout.Separator(); GuiHelpers.DrawContextualHelpBox("Target size of the 3D texture."); _referenceSize = EditorGUILayout.DelayedIntField("Reference Size", _referenceSize); _referenceSize = Mathf.Max(_referenceSize, 16); _referenceSize = Mathf.ClosestPowerOfTwo(_referenceSize); EditorGUILayout.Separator(); EditorGUILayout.HelpBox("\nHorizontal tiles count : " + HorizontalTilesCount + "\nVertical tiles count : " + VerticalTilesCount + "\n\nTotal amount of tiles : " + TotalTilesCount + "\n", MessageType.Info); EditorGUILayout.Separator(); if (AreParametersValid) { GuiHelpers.DrawContextualHelpBox("The order of which the tiles should be assembled to create the 3D texture (should we assemble line by line or column by column?)."); EditorGUILayout.LabelField("Reading Order"); _readingOrder = (Texture3DReadingOrderEnum)EditorGUILayout.EnumPopup(_readingOrder); EditorGUILayout.Separator(); GuiHelpers.DrawContextualHelpBox("Generates a new Texture3D from the source texture."); if (GUILayout.Button(new GUIContent("Generate"))) { GenerateVolumetricTexture(_sourceTexture); } } else { EditorGUILayout.HelpBox("ERROR : the total amount of tiles should be equal to the reference tile size. In this case : " + _referenceSize, MessageType.Error); } } else { EditorGUILayout.HelpBox("ERROR : the source texture asset should be marked as \"READABLE\".", MessageType.Error); if (GUILayout.Button(new GUIContent("Mark as \"READABLE\""))) { textureImporter.isReadable = true; textureImporter.SaveAndReimport(); } } EditorGUILayout.Separator(); } EditorGUILayout.EndVertical(); GuiHelpers.DisplayHelpToShowHelpBox(); }