/// <summary> /// Creates texture buffers /// </summary> /// <param name="resolution">The desired resolution</param> private void CreateBuffers(Vector3Int resolution) { _buffers = new Buffers(resolution); _hasInitializedBuffers = true; _computeAccumulationComputeShader.SetTexture(0, "fogVolumeTexture", _buffers.FogVolumeTexture); _computeAccumulationComputeShader.SetTexture(1, "fogVolumeTexture", _buffers.FogVolumeTexture); }