public Form1() { InitializeComponent(); deviceSound = new Microsoft.DirectX.DirectSound.Device(); deviceSound.SetCooperativeLevel(Handle, CooperativeLevel.Priority); Init(); GetGamePads(); //the soundwaves class contains methods for synthesizing audio, and playing static audio soundWaves = new SoundWaves(deviceSound); }
public Form1() { InitializeComponent(); deviceSound = new Microsoft.DirectX.DirectSound.Device(); deviceSound.SetCooperativeLevel(Handle, CooperativeLevel.Priority); soundWaves = new SoundWaves(deviceSound); imgHoltz.Visible = true; imgVas.Visible = false; currentModel = Model.Holtz; }