public Background(SoundScape ss) { soundscape = ss; sound = null; volume = new Varying(); pitch = new Varying(); }
public Periodic(SoundScape ss) { soundscape = ss; sound = null; maxRange = Vector3.Zero; nextTime = 0.0f; minDelay = 0.0f; maxDelay = 0.0f; minPitch = 0.0f; maxPitch = 0.0f; }