public Transform GetObjectToPlayAudioOn(AudioManager.AudioJob _) => transform;
 public static void UpdateAudio(this AudioJobOnGameObject audioJobOnGameObject, AudioManager.AudioJob audioJob) {
     try {
         audioJob.audio.transform.position = audioJobOnGameObject.GetObjectToPlayAudioOn(audioJob).position;
     }
     catch (Exception) {
         audioJob.Stop();
     }
 }