public Settings_Popup(Game_State manager, ContentManager content, Input_Handler[] inputs, Rectangle bounds) : base(content, bounds) { // Make a white boundary smaller than the bounds. menuBounds = new Rectangle(bounds.Width / 20, bounds.Height / 20, bounds.Width - (bounds.Width / 20) * 2, bounds.Height - (bounds.Height / 20) * 2); //Debug.WriteLine(menuBounds.X + " " + menuBounds.Y + " " + menuBounds.Width + " " + menuBounds.Height); SoundEffect menuSound = content.Load<SoundEffect>("Sounds/MenuC"); menu = new Settings_Menu(content.Load<SpriteFont>("Menu/menufont"), menuBounds, menuSound); this.manager = manager; manager.inputs[0].OnKeyRelease += HandleInput; }
public Settings_Popup(Game_State manager, ContentManager content, Input_Handler[] inputs, Rectangle bounds) : base(content, bounds) { // Make a white boundary smaller than the bounds. menuBounds = new Rectangle(bounds.Width / 20, bounds.Height / 20, bounds.Width - (bounds.Width / 20) * 2, bounds.Height - (bounds.Height / 20) * 2); //Debug.WriteLine(menuBounds.X + " " + menuBounds.Y + " " + menuBounds.Width + " " + menuBounds.Height); SoundEffect menuSound = content.Load <SoundEffect>("Sounds/MenuC"); menu = new Settings_Menu(content.Load <SpriteFont>("Menu/menufont"), menuBounds, menuSound); this.manager = manager; manager.inputs[0].OnKeyRelease += HandleInput; }