/// <summary> /// 减少属性 /// </summary> public void Copy(SkillAttr c) { this.MoveSpeed -= c.MoveSpeed; this.HpLmt = c.HpLmt; this.Atk = c.Atk; this.Defence = c.Defence; }
/// <summary> /// 减少属性 /// </summary> public void Minus(SkillAttr m) { this.MoveSpeed -= m.MoveSpeed; this.HpLmt -= m.HpLmt; this.Atk -= m.Atk; this.Defence -= m.Defence; }
/// <summary> /// 增加属性 /// </summary> public void Add(SkillAttr a) { this.MoveSpeed += a.MoveSpeed; this.HpLmt += a.HpLmt; this.Atk += a.Atk; this.Defence += a.Defence; }
/// <summary> /// 复制属性 /// </summary> public void Copy(SkillAttr c) { this.MoveSpeed = c.MoveSpeed; this.HpLmt = c.HpLmt; this.Atk = c.Atk; this.Defence = c.Defence; this.AttackDist = c.AttackDist; this.AtkDuration = c.AtkDuration; this.FindDist = c.FindDist; this.LostDist = c.LostDist; this.Food = c.Food; this.Bullet = c.Bullet; this.HitRatio = c.HitRatio; this.DodgeRatio = c.DodgeRatio; this.CritRatio = c.CritRatio; this.DecritRatio = c.DecritRatio; }
/// <summary> /// 减少属性 /// </summary> public void Minus(SkillAttr m) { this.MoveSpeed -= m.MoveSpeed; this.HpLmt -= m.HpLmt; this.Atk -= m.Atk; this.Defence -= m.Defence; this.AttackDist -= m.AttackDist; this.AtkDuration -= m.AtkDuration; this.FindDist -= m.FindDist; this.LostDist -= m.LostDist; this.Food -= m.Food; this.Bullet -= m.Bullet; this.HitRatio -= m.HitRatio; this.DodgeRatio -= m.DodgeRatio; this.CritRatio -= m.CritRatio; this.DecritRatio -= m.DecritRatio; }
/// <summary> /// 增加属性 /// </summary> public void Add(SkillAttr a) { this.MoveSpeed += a.MoveSpeed; this.HpLmt += a.HpLmt; this.Atk += a.Atk; this.Defence += a.Defence; this.AttackDist += a.AttackDist; this.AtkDuration += a.AtkDuration; this.FindDist += a.FindDist; this.LostDist += a.LostDist; this.Food += a.Food; this.Bullet += a.Bullet; this.HitRatio += a.HitRatio; this.DodgeRatio += a.DodgeRatio; this.CritRatio += a.CritRatio; this.DecritRatio += a.DecritRatio; }